Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Rural Waterfront
   
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19.187 MB
12 Mar, 2020 @ 3:40pm
19 Jun @ 3:22pm
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Rural Waterfront

Description
Rural buildings for positioning at the waterfront, plus some other inland ones.

Cafe, Pub, Shop, Seawall, Aggregate Dock, Aggregate Store, Covered Store.
The cafe, covered and aggregate store can be resupplied by boat.

Now includes general purpose small dock with two connections and pipe.

Also includes small boat yard with space for four boats.

Added two seafront houses. Many thanks to Comrade Dimitry (dimndroll on Steam) for providing the tree model and texture.

Added a lighthouse. Functions as a house.
75 Comments
Fiend  [author] 19 Jun @ 3:23pm 
@webbie33: I've added a road connection, so it should be possible for police cars to visit now.
Fiend  [author] 19 Jun @ 3:12pm 
The devs changed the textures for the woodcutter hut and I was using that texture in this mod, so I had to put the old texture into the mod and not rely on the default one.
Duke Flapjack 19 Jun @ 2:23pm 
Update? What did you do? I love this mod but I didn't think I'd ever see any more updates of it!
webbie33 18 Nov, 2023 @ 4:51pm 
Can't recall if I've used anything from this mod before, but in my current play through I have a nice seaside town where the "Offshore Pub" works perfectly. However, I have a couple issues.

First, the only way to supply the pub is by ship. Because there is only a path connection, supply by truck simply won't work. Okay, fine, I setup a tiny ship to supply the alcohol and all is well.

Second, with Crime & Justice enabled, there doesn't appear to be a way for police cars to patrol the pub. I watch as the unpatrolled crimes keeps rising. This is a problem.
gwahazar 25 Aug, 2023 @ 3:56am 
How to build offshore bar (this with wooden curved path)? Because there is no road connection, construction office doesn't recognise it.
Dixie Country (kaantaveeti) 10 Mar, 2023 @ 3:45pm 
2. Wooden grain elevator port, silo (~300 m long) with rail connection to the wooden small grain elevator in the end of the pier.

4. Wooden oil loading/unloading pier (300 m to 600 m long)


5. Jetty's and breakwaters structures would be great decorations to place near the piers.


Examples:

Urangan Pier
https://en.wikipedia.org/wiki/Urangan_Pier

https://sandiegohistory.org/journal/77fall/images/p12.jpg

https://i.pinimg.com/736x/a4/7b/c0/a47bc03e8ad3dd0b94a008aafa102d39.jpg

http://www.brooklineconnection.com/history/Facts/images/Point1900a.JPG
Dixie Country (kaantaveeti) 10 Mar, 2023 @ 3:45pm 
It would be great if you would make a 1900's era North-America style collection of deep-water Piers.

Idea I got from early 1900's Houston Ship Chanel

Small river ports (cargo stations and different types of storage's with water and land access) with that can be placed at the river banks. For all types of cargo. (Variation in length of ports, for ships up to ~250 m long)

1. Very long deep-water pier (Cargo Station) 500 m up to ~1000 m long with a double track railroad going to the end of pier. In the wider end part of the pier could have: Teamster office and facilities an small cranes.
In the coastal end part : double railroad track, road connection , 4 vehicle parking spaces, 4 factory connections (Single FC. directed out of the both sides and two going straight).
Fiend  [author] 8 Jan, 2023 @ 8:41am 
The general purpose dock can load vehicles onto ships if it's connected to a vehicle store.
The others probably can't.
LOLCL 7 Jan, 2023 @ 5:31pm 
Can these ships pick up vehicles from these docks? Having a hard time getting a ship to pick up vehicles at one of these docks. Love your mod btw.
Fiend  [author] 5 Jan, 2023 @ 12:21pm 
@Esunisen I don't think I have any control over that. Does the vanilla liquid harbour work the same way?