Slay the Spire

Slay the Spire

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The Elementarium
   
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14.224 MB
11 Mar, 2020 @ 7:05pm
31 Dec, 2022 @ 4:54pm
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The Elementarium

Description
The Elementarium is an alternate Act 2 themed around elementals and golems. Once the center of a thriving civilization that created many magical wonders, the Elementarium now holds only ruins. Together with the Menagerie (act 1) and the Abyss (acts 3 and 4), it is part of a full set of alternate acts for Slay the Spire.

My aim is to create a unique experience that is faithful to base game but explores new design space and creates interesting choices. In the Elementarium, you will find the full set of what you expect in an act: new encounters, new elites, new bosses, new events, new relics, and new cards. The Elementarium has a balance of new ideas and fights, events, and relics that are inspired by the base game -- but always with a twist to make it interesting and new.
  • Stumble upon the remnants of ancient conflict!
  • Encounter otherworldly elementals and wayward golems!
  • Experience twisted and corrupted versions of familiar events!
  • Find great treasure and powerful elemental blades!
  • Get turned to gold -- or try to avoid it!
  • Battle the terrible masters of this strange place!

Go forth and explore the Elementarium!

The Elementarium has full Bestiary integration. With Bestiary running, you can Shift+Right+Click enemies to see an overlay explaining their moves. If you like modded acts but want the same knowledge and insight into enemy move patterns as in the base game, this is for you!

Check out my act 1 mod as well, the Menagerie, and my act 3 and 4 mod, the Abyss.


This mod was made with Raz’s ActLikeIt API -- make sure you are subbed to it on the Steam Workshop: https://steamproxy.net/sharedfiles/filedetails/?id=1934902042. This mod is not compatible with The Jungle or The Factory -- those mods do not use ActLikeIt and do not work with mods that do.


Thank you to Mega Crit for making such an amazing game, the Slay the Spire modding community for building great support for mods like this, all the other creators of alternate acts for inspiring me to build this, and everyone who helped me playtest.

Thank you to the following contributors for translations:
  • CaptainSnafu (ZHS)
  • zerosiki__ (KOR)

Check out my other mods too!
  • Corrupt the Spire (adds variety and challenge through a new corrupted room mechanic)
  • The Shaman (a new character, a mystic linked to the elements who applies elemental debuffs in battle)
  • Run History Plus (quality of life for run history)
Popular Discussions View All (6)
9
2 Jun, 2020 @ 10:32pm
Mod Conflict With Popular Mod
drewmarc
8
3 Dec, 2020 @ 11:10pm
Game crashes
Ita
4
17 Apr, 2020 @ 2:57pm
Game Doesn't Load
vizthex
37 Comments
modargo  [author] 14 Aug @ 7:57am 
I do still maintain this mod! However, it's been complete and stable for a while now, so I'm not planning on making updates barring bug fixes.

@FDRpi: Void Beast is a hard fight, but it targets a specific type of deck. If you go into it for the first time with a deck that it counters, it can be pretty rough, similar to how a fight like Chosen can be rough for a deck that's mostly skills. Act 2 hallway fights are quite hard in general as well. But there's lots you can do to prepare for the chance you get the Void Beast fight.

@Liwet: The idea of Sticky Tar is that you have to seek out the risk of elite fights to get rid of it, and that you might have to take some into act 3 if you don't (or can't) fight enough elites in act 2. Removing a Sticky Tar after boss fights would go against that.
FDRpi 26 Jul @ 11:52am 
Not sure if this is still being worked on, but imo the Void Beast's innate void pressure is too punishing and unfun. It deals 3 damage per card exhausted AND power played AND it automatically exhausts a card from your hand at end of turn.

I think the Void Beast either should have to spend its first turn applying it as a debuff and/or it shouldn't include powers. As is it feels like a boatload of damage unavoidable for most builds/hands with no ability to play around it. It's also a hallway fight that basically murders Silent's shiv deck.
Liwet 12 Jul @ 2:52am 
Any particular reason why Sticky Tar isn't removed in boss combats and online elite fights?
yield: seventy-one 13 Jun, 2022 @ 9:17pm 
I sincerely commend your communication and development skills, @modargo. I had a feeling it was an issue from their end. Thank you for investigating and band-aiding the problem! I had reported the issue to the Better X developer as well.
modargo  [author] 13 Jun, 2022 @ 10:40am 
@M-Y-R-I-A-D: Thanks for reporting this crash and the link to the Better X mods!

From testing, several of the Better X events get added as shrine events for the Elementarium, even though the act normally has no shrines. For example, Knowing Skull normally doesn't appear in the Elementarium, but I just had Better Knowing Skull show up for me in a test run I did with the Better X mods on. That's already a bug.

It's also the cause of the crash. I reproduced the crash by running the Better X mods, making myself ineligible for the events (too low HP for Better Knowing Skull, too low money for Better Match), and going to event nodes until I got a shrine. I don't think the Better X mods should be adding these events to modded acts -- that's the root issue here.

I don't want to wait for changes to those mods, though, so I've fixed this by preventing those events from showing up in the Elementarium. The fix is in version 1.9.1, which is now on the workshop.
yield: seventy-one 12 Jun, 2022 @ 9:59pm 
Hi!

This seems to conflict with A Better Third Choice. I'm attempting to enter a Question Mark in The Elementarium, but I crash - disabling A Better Third Choice resolves the problem.

Crash log: https://pastebin.com/g80vtgTk
modargo  [author] 13 May, 2022 @ 1:04pm 
@LockeColeFF: Having the trophy relic means that you can encounter the Chest of the Golden Mirage event in act 3 (and that you won't encounter the red mask tomb event). I felt that having the relic was a fun way to do it, even though there are other ways I could code things to detect that you went through the Elementarium act.
LockeColeFF 13 May, 2022 @ 9:42am 
What does the trophy relic do or is it just for "Pride and accomplishment?"
modargo  [author] 21 Dec, 2021 @ 7:56am 
For those who have enjoyed my act mods, check out my new mod, Corrupt the Spire . It adds corrupted rooms throughout the Spire that provide variety, challenge, and new rewards -- but those rewards come at the cost of adding to Corruption, a global value which increases the difficulty of enemies. I've been working on it for a while and am excited to release it.

It's totally separate from my act mods, but if you've enjoyed the enemy, event, relic, and card designs in my act mods, you may enjoy Corrupt the Spire too. Hope everyone gives it a try!
luck^2 7 Aug, 2021 @ 3:41am 
heya, lorewise it could be cool if flickering lantern (relic) has a 1/3 chance (or lower for balance) to yield mana, rather than on the 3rd turn (cause its flickering)