RimWorld

RimWorld

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Cupro's Alloys (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.355 MB
11 Mar, 2020 @ 12:05pm
8 Jun @ 4:10am
19 Change Notes ( view )

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Cupro's Alloys (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
846 items
Description

Update of The White Crayons mod
https://steamproxy.net/sharedfiles/filedetails/?id=1543189281

- Sorted the floors into four groups since that was requested in the original mod.
  • Basic
  • Advanced
  • Utility
  • Decorative

- Added the possibility of buildning conduits and components of copper and aluminium and not just steel.
- Added support for Metals+
- Added support for Fueled Smelter + Crematorium(continued)




[dsc.gg]
[github.com]



Adds new mid-game/end-game alloyed metals for creating buildings, weapons, and art.

The B19 version can be found here.

Thanks to cuproPanda
Please note that the original source and mod was created by cuproPanda.
His work on this mod finished with B18, so I've forked his code to update this mod at community request.

Workshop ID:
1543189281

Items Added:
Base Metals:
Copper
Lead
Tin
Aluminum
Nickel
Zinc
Bismuth
Chromium

Recipes make 10 ingots.
Utility Alloys:
Plumchalcum: 8 lead, 2 copper
Duralumin: 9 aluminum, 1 copper
Zamak: 8 aluminum, 2 zinc
Bismuth Bronze: 6 copper, 2 zinc, 2 bismuth
Bronze: 9 copper, 1 tin/zinc
Cupronickel: 8 copper, 2 nickel
Stainless Steel: 8 steel, 1 nickel, 1 chromium
Hepatzion: 6 copper, 10 silver, 10 gold

Decorative Alloys:
Brass: 9 copper, 1 aluminum/zinc
Chrome-Plated Steel: 18 steel, 1 nickel, 1 chromium (makes 20)
Aurichalcum: 8 copper, 10 gold
Sterling Silver: 35 silver, 3 copper
Rose Gold: 35 gold, 3 copper
Electrum: 25 gold, 25 silver

Advanced Alloys:
Black Steel: 6 stainless steel, 4 hepatzion
Plastin: 4 tin, 4 plasteel, 2 bismuth bronze

Save Compatability
This mod will work with existing saves, but all of the resources will have to be purchased from traders or mined using my Quarry mod.
Always back up your saves before adding new mods as there is always the possibility for issues.

Mod Compatability - Not tested for 1.0 but no logic has changed
Architect Sense: All floors are grouped together
Combat Extended: Metals are regrouped to be usable for weapon crafting
Industrialisation: Copper and Aluminium are usable in recipes
Survivalist's Additions: Forge/Crucible can be used to make alloys
No known issues yet, please report any issues




  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Popular Discussions View All (2)
0
5 Nov, 2022 @ 7:15pm
long range transmitter?
Turbotowns
0
21 Aug, 2021 @ 8:29pm
Duplicate Power Conduit?
DRT99
104 Comments
TheBronzeWarrior 26 Jun @ 12:45am 
im downloading this because i love decorating and nobody shall stop me
disco man 13 Jun @ 7:26am 
you got it mr. mile, i was just checking to see if i was going crazy 😭
Mlie  [author] 12 Jun @ 2:39pm 
@disco man Please see the Reporting Issues section described above
disco man 12 Jun @ 2:22pm 
is it just me or does this obliterate the hidden power conduit from the building menu
Frayo 8 Jun @ 4:46am 
It does, thank you!
Mlie  [author] 8 Jun @ 4:12am 
@Frayo Should be fixed now
Frayo 7 Jun @ 10:55pm 
Loved this mod for ages. But with 1.5, a new feature was added called "Mine Vein" which the ores added by this mod don't support... Is it possible to add that functionality to it? Only if you find the time, of course.
Mlie  [author] 10 May @ 11:27pm 
@mikester112 I guess, it depends on how the weapons are defined
mikester112 10 May @ 10:42pm 
They do in fact do that.
mikester112 10 May @ 10:22pm 
Do these show up on randomly generated weapons?