Call of Duty: Black Ops III

Call of Duty: Black Ops III

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The Nightmare Bar - The Finale [Version 6: UI Improvements & Civil Protector]
   
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7.459 GB
11 Mar, 2020 @ 6:27am
3 Apr, 2020 @ 6:54am
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The Nightmare Bar - The Finale [Version 6: UI Improvements & Civil Protector]

Description
Welcome back to The Nightmare Bar, semi-overhauled and harder than previously! Recommend you party up with a team of 4 because this map in my opinion is not for solo players!

Development resuming, but very slowly.

Screenshots is outdated!

[PLEASE NOTE THE FOLLOWING: Don't whine about a problem or the map being too *dark*, the map is preferably played on HDTV gamma setting mode, this map has been through development hell & on/off development due to personal events, so if there are bugs here and there, let me know.]

Also, play the map with medium volumetric lighting, this saves about 20FPS depending on the area.


Due to my plans of the map would require loads more of time to develop them into the map. I have decided to streamline them efficiently by planning various of update that concentrates of specific parts of the map, these are the following updates that will soon release eventually.

  • Optimisation Patch - Simultaneously working on this alongside other updates
  • Expansion Update - Adds several brand new rooms to the map (Simultaneously working with other updates, will take some time to do).


The map features the following
  • Napalm Zombie
  • Sonic Zombie
  • 34 Perks, BO2, BO3, BO4 Perks (With Madgaz's, Abnormal's & kaizokuroof's perks)
  • ZOD Characters + Voices
  • MW2, MW3, BO1 & Ghosts Weapons (Not all but most SMG, AR, LMG & Few snipers).
  • Katana Melee Weapon
  • Constant dog spawns on & after round 13
  • Anti-Cheat
  • Player to Player Weapon Trade
  • Give Money as a powerup (Up on DPAD/1 on KB)
  • Fixed dogs script (which is designed to make dogs act like how they were in BO1 if I'm right with aggressive spawning)
  • Buildable Staffs
  • Buildable Dragon Shield
  • Zombie Counter
  • Multiple Traps
  • Custom Powerups
  • Panzer & Nova Crawlers
  • Brutus
  • + MORE

Known Bugs
  • Flickering lights, light cutoffs & fx flickers, happens because of FXes that is used in the map.

Credits:
If I miss anyone, slap a comment below, if anyone credit want to be listed as a contributor, let me know.

Kingslayer Kyle
  • Motivational Support
  • Scripting Support
  • General script error support
  • Loading Screen & Preview Screen
  • Some scripting lectures :P
  • His time and patience to help me with this map!
  • Katana Melee Weapon
  • LUA support to correctly scale the perk icons
  • Few stuff in APE
  • Mystery box model

HarryBo21
  • Panzer
  • Nova Crawlers
  • Custom Perk
  • Weapon Pack
  • Napalm & Sonic Zombies
  • Perk Pack
  • Traps
  • Dragon Shield
  • Blundergat w/ Acidgat buildable
  • Staffs
  • Slipgun
  • Ray Gun MK2
  • PAP & Mysteryboxes
  • Craftables Template

^^^ Along with
WillJones1989
alexbgt
NoobForLunch
Symbo
TheIronicTruth
JAMAKINBACONMAN
Sethnorris
Yen466
Lilrifa
Easyskanka
Will Luffey
ProRevenge
DTZxPorter
Zeroy
JBird632
StevieWonder87
BluntStuffy
RedSpace200
thezombieproject
Smasher248
JiffyNoodles
MZSlayer
AndyWhelen
Collie
HitmanVere
ProGamerzFTW
Scobalula
Azsry
GerardS0406
PCModder
IperBreach
TomBMX
Treyarch and Activision
AllModz
TheSkyeLord

Lilrifa
  • Scripting/LUA (DG-4)

Spiki
  • Brutus

Symbo
  • Traps
  • Share Points

RadiMax
  • Extensive map detailing help

TheSkyeLord
  • Weapon Ports (BO1, MW2, MW3 & Ghosts)

Erthrock
  • Buried Zombies Models

D3V Team
  • L3akMod

CraftDAnimation
  • Wallbuy Prefabs

DTZxPorter
  • Wraith Archon: For extracting models from CoD Games

RDV
  • Alias settings + Loading in Vox file

NateSmithZombies
  • Infinite ammo powerup
  • Fast Feet powerup
  • Time warp powerup
  • Triggered buyable perk slots and remove perks + script
  • Zombie points
  • Empty Bottle Powerup

ZoekMeMaar
  • Invincibility powerup
  • Thunderstorm powerup

Zeroy
  • Rain FX, Script & Sounds
  • Gravity Spikes scripting

Wild
  • SoE round sounds

Makecents
  • Player-to-player weapon trade script
  • Grow Souls script

xoxor4d
  • Flashlight script & FX

Frost Iceforge
  • Zombie Eye colour FX

Sethnorris
  • Spawn start room detailing

JBird
  • YouTube Tutorials (level editing)

F3ARxReaper666 & Treyarch / Activision, raptroes, Joshwoocool, Quentin, M5_Prodigy, DTZxPorter, Scobalula + NGcaudle
  • BO4 Perks.

MadGaz
  • Releasing his perks publicly
  • His perks

Scobalula
  • Greyhound/HydraX

Qelifern
  • Making the DG-4 Alias/sounds and pack them up

Electric Cherry HD Model
  • Lethal peelz - For EC HD Model & FX
  • DTZxPorter/Scobalula - Wraith/Greyhound
  • Jbird632 - Inspiration for FX
  • Blak - Finding the severed zombie arm model
  • Zeroy - Finding the severed zombie head model
Popular Discussions View All (5)
1
14 Mar, 2020 @ 7:39pm
PINNED: Sliquifier Parts
Ascended Zombie
0
13 Mar, 2020 @ 10:30am
PINNED: GUIDE: How to Build Ragnarok DG-4
NomNom
0
13 Mar, 2020 @ 10:16am
PINNED: GUIDE: How to Build Acidgat
NomNom
143 Comments
dragontggt 10 Jun, 2023 @ 7:52pm 
Perk limit machines are retarded.
NomNom  [author] 5 Jun, 2022 @ 4:57pm 
So the update might take longer than anticipated. I don't know what's up with my mod tools but any custom map I launch causes the game to CTD but its a specific problem correlating to the mod tools.
OpenWindow 28 May, 2022 @ 1:00am 
@No_One its fine if you remove a perk or two if you can add in their place. you are very close to being the map with the most perks, I think the current highest is 34 or similar, so you're close
NomNom  [author] 24 May, 2022 @ 6:42am 
@Jack Dempsey - Soon enough I'm sure, just been really busy with a lot of stuff here.

@OpenWindow - That's right, that is one of the reasons why I might need to cut off one of the perks. Either that or I may be able to work around this issue, I need to dig into this more.
OpenWindow 23 May, 2022 @ 10:03pm 
is space cadet cola, ammomatic, elemental pop, Tacti-quilla sangria, & I.C.U included in the next update? or are they not going to be included due to limitations? those could push the perk count to almost 40
JD Der Panzer 16 May, 2022 @ 6:48pm 
How's the update going? Keen to grind to 1 mil on this map one day! :)
NomNom  [author] 19 Apr, 2022 @ 9:35am 
It's alright, no harm has been done. Either way, it is an known issue that the starting area of the map lags the most. The reason for that is unknown.
OpenWindow 19 Apr, 2022 @ 6:15am 
i had all settings on extra thats why sorry about the stress i may have caused
NomNom  [author] 1 Apr, 2022 @ 11:27am 
New minor update is coming soon, if there is no obstacles in the way. No ETA yet.

What's new?
- Added about 6 more perks into the map.
- Behind the scenes changes, including new zones that are still W.I.P.
- Black Ops perk machines are now using CW models, not all perk machines are affected.
- changed the weapons in the map.
- Updated the perks.
- Minor optimisations.
- Updated Sonic & Napalm zombies.
- Removed Brutus.
- Minor zone changes to the starting area, outside zones.
- UI Improvements, including inventory UI for shield, staffs, etc.
& more

Known issues as of now
- Since I have re-installed the mod tools, there are many things I have not backed up. One of them were some sounds. now missing.
- Missing models been removed that were in the map previously. Resulting in few areas looking bland.

Some of these new features, may change in the final update notes.
NomNom  [author] 30 Mar, 2022 @ 12:27pm 
Yeah there is some optimisation room, specifically on the starting zone. I am not particularly sure what exactly is being a pain.