Tabletop Simulator

Tabletop Simulator

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264.029 KB
10 Mar, 2020 @ 7:45pm
12 Apr, 2020 @ 8:31pm
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Description
Models that I've converted over from 3D Warehouse. I will be updating this periodically, as I am still making more and updating the current ones.
Currently has the following assets:

Trellis
Scribe desk
Scribe Tools - Blotter, ink bottle/top, Scribe Kit, seal stamp, seal waxes
Scroll case - Full and Empty
Mail Sorter cabinet
Sink
Food Display
Food - Mostly baked goods
Plates
Sconces
Chandeliers
Milk Can
Rolled up towels
Basket
folded Towels
Over 50 Pictures (Don't judge me)
Front desk
Lighting Fixtures
Cello
Violin

Added:
A lot of tools - Blacksmith, shovels, hoes, fireplace pokers
More lighting (should I make these all separate uploads?)
Chairs
Couch
Beds
Architecture Molding
Spiral Stairs (please tell me if you think it's too gaudy)
Alchemy Desk
Alchemy bottles (please inform me if one would rather NOT have the clear stuff)
Bar mirror where drinks and such go (in two colors!)
Individual scrolls in case, just the scroll case, and naked scroll
corked ceramic bottles
Soap
Laundry scrubber
Kitchen island
Tambourine
Portcullis

Dishes:
Pottery bowls
Plate stacks
Goblets
Wine decanter
Serving tray
Copper tea kettle
Caste iron pans
9 Comments
sidewaysjim 11 Dec, 2023 @ 9:14pm 
great mod!
SnickerToodles 7 Mar, 2021 @ 7:28pm 
These assets are really nice. There's something wrong with the grey milk pan though, picking it up or even hovering over it instantly demolishes the FPS.
Sealink  [author] 7 Aug, 2020 @ 9:43am 
Thank you so much!
Wileorn (DM) 6 Aug, 2020 @ 3:16pm 
This is astonishing.

Sealink  [author] 2 Jul, 2020 @ 7:23pm 
It's to fit the theme of an Inn that will eventually be posted called the "Prancing Pony (Name Change Pending)". If you'd rather others be used, I could do a rash of uploads with what you'd rather have pictures of.
Cream 2 Jul, 2020 @ 6:37am 
that's a whole lotta paintings of horses
Sealink  [author] 11 Mar, 2020 @ 6:22pm 
I actually know about the making sure that the model is centered...I have had to go back many times to fix smaller models because I forgot to center them before exporting them. lol I didn't know about the custom collider, though! I will work on that next.
Baryonyx 11 Mar, 2020 @ 2:46pm 
And to adress your cobblestone road problem: make a custom collider. It can be just a cuboid, as long as it takes up the same space as the model does. Also, make sure your model is centered in the editor before exporting and delete any small bits that might be floating around.
I have worked with warehouse stuff before, so I know what I am talking about here. xD
Baryonyx 11 Mar, 2020 @ 12:47pm 
Cool stuff! :winter2019happydog: