RimWorld

RimWorld

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[1.1] Uninstall Rimworld (No Structures)
   
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Mod, 1.1
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10 Mar, 2020 @ 10:48am
11 Mar, 2020 @ 12:04pm
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[1.1] Uninstall Rimworld (No Structures)

In 1 collection by Revon
Uninstall Rimworld Collection
11 items
Description
Uninstall Rimworld (No Structures) Version 1.1

With this mod, you can uninstall nearly every type of building in Rimworld to freely move them about. This is a version of the mod that does not allow impassable structure buildings to be uninstalled so that raiders are unable to steal them.

Cool! What buildings can I move now?
Well, it would probably be easier to list off what buildings you can't uninstall.

Okay... so, what are those buildings, then?
I'm glad you asked.

Just tell us already!
Okay, fine, fine. I was getting to it anyways...

The buildings you still cannot move are:

- Walls, Doors, Coolers, Vents, Nutrient Paste Dispensers, Wind Turbines, and Geothermal Plants
Because otherwise raiders will steal these. If you don't care about that, then use the main version of Uninstall Rimworld, which will let you uninstall them.

- Spots and Zones
Because when you can place and remove them without any resource cost or work done, why would you want an option to have a colonist strip it off the floor and move it somewhere else?

- Graves
It's literally a hole in the ground. How do you pick that up and move it? Besides, graves have no resource cost, so there's basically no difference between expending work to deconstruct and reconstruct it and expending work to uninstall and reinstall it. Note that sarcophagi can be uninstalled.

- Natural Buildings (trees, rocks, geysers, etc.)
Since these building types are never meant to be placed by the player, they lack several of the key attributes that make doing so possible, and I'm just a bit too dumb to know how to add those in. Besides, how reasonable is it really to pick up a mountain or a steam geyser and move it somewhere else?

- Exotic Buildings (ship chucks, poison and psychic ships)
Basically has the same problems as the natural buildings. Besides, letting you uninstall crashed ships would be, like, really cheaty.

- Unsellectable Structures (floors, bridges, and roofs)
You need to select a building before you can uninstall it, so obviously doing so with these types of buildings just isn't an option. Someone smarter than me could probably find a way to do it, but not me.

- Stuff From Mods
Obviously, I can't make things uninstallable when I don't know what they are or if they'll be in your game. At least not without automating the process, but that comes with its own problems and also I don't know how to do that.

What about...
Hold up just a minute, there. Steam only offers so much room for workshop item descriptions, so I can't put it all here. For the description, check out the main mod file, and for an even more complete description, download the mod and read its description in game. Rimworld does not have any such description size limit.

But what about compatabilty?
Oh, well, this is an alternate form of Uninstall Rimworld, so you aren't intented to use it and the main mod at the same time. That being said, doing so likely won't break anything, it'll just make structures uninstallable again, which kinda defeats the purpose of this version. Other than that, same compatability as the main mod file.
7 Comments
Thundercraft 16 Aug, 2021 @ 5:22pm 
Any chance of an update for v1.3?
Mur Derer 30 Sep, 2020 @ 10:15pm 
1.2?
kevinthewid 22 Jun, 2020 @ 10:04pm 
this is good i pretty much built around my generator room now i can move it without feeling bad about wasting components and steel
lilwhitemouse 21 Mar, 2020 @ 7:14am 
They can have separate Patch folders too - one for 1.0, one for 1.1?
Revon  [author] 20 Mar, 2020 @ 1:49pm 
Indeed I am aware, but 1.0 and 1.1 versions of the game have different building lists, so if I didn't split the mods, I'd risk making the updated one not backwards compatible.
lilwhitemouse 15 Mar, 2020 @ 1:39am 
You know you can have both the 1.0 and the 1.1 version in the same mod, yes?
Thetaprime 10 Mar, 2020 @ 11:42am 
Seeing this at the top of my log:

Attempt to use string packageID to refer to field packageId in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>Uninstall Rimworld (No Structures)</name><author>Lord Revonworc</author><packageID>LordRevonworc.UninstallCore.NS.1.1</packageID><supportedVersions><li>1.1</li></supportedVersions><description>Uninstall Rimworld (No Structures) Version 1.1