XCOM 2
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[WotC]SmartPistol
   
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10 Mar, 2020 @ 6:13am
21 Jul, 2021 @ 6:24am
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[WotC]SmartPistol

Description
Add a unique Secondary Weapon SmartPistol, hack shot Guided Pistol

As you know, So familiar with the probability pranks that have reached a level of tradition in XCOM games. ('99% Accuracy 'is actually the same as' Wrath with 99% chance when missed'. ) So can't we certainly have a guaranteed shot Without the need to consume Focus or require specific skills?

Or maybe you can think of another. Couldn't we use the Hack Stat for some other purpose? Hacking an enemy via Gremlin is too obvious and boring, but in XCOM 2 this stat is only used to hack enemy units or objects.

This mod solves it. SmartPistol is a pistol that provides guaranteed shots under any circumstances. And if a soldier's hacking stats are enough, thay can do a deadly guided shot. But please be careful. Just because a weapon is smart doesn't mean it gets smarter with its owner.

DETAIL
SmartPistol is the New Secondary weapon for Sharpshooter and LWOTC_Ranger(LW2 class). If you have a PrimarySecondaries mod, you can use it as a Specialist's Primary weapon. If equipped with this weapon, the following skills can be used instead of the standard fire.

Single Target Lock-On:"Fire the Smartpistol (three-Six-Six) times at the same target by Auto-Targeting(Ammo: 3)"
-Very powerful sequential attack skill, but determined by the owner's hack against the target's hack defense. This is very powerful for the average alien, but it means that most shots will be missed by ADVENT with a little hack defense.

Area Target Lock-On:"Fire once at every visible enemy with your Smartpistol by Auto-Targeting(Ammo: 6)"
-It will be very powerful against many aliens and lost , but don't forget the hit of this skill is also determined by the owner's hack against the target's hack defense. Most enemies are made up of many ADVENT members.

Recalibration SmartPistol:"Reload Your SmartPistol (Holder's hack vs Will)"
-If you've seen 'Ammo' at the top of the skill, as you know, this secondary weapon needs to be reloaded. And if the owner lacks a hack stat, it's actually a disposable weapon.

ITEM INFO
It is important to note that SmartPistol are 'inefficient' beyond your imagination to the nearest opponent and Some pistol-related skills can be used without Hack. This means pistol skills such as Gunslinger or Lightning Hand can also be used as a weapon. Do not forget that the SmartPistol has a significantly higher aim compared to the Pistol.


Tier1 : Smartpistol
"SmartPistol is a weapon system that combines ammunition with its own guidance, advanced sensors and high performance AI. Although the stopping power in the catalog is very low, self-guided ammunition always guarantees hit."
(Damage=1, Spread = 0, Crit Damage = 3, Aim= 100, Critchance = 50%,
Ammo= 6)



Tier2: Advanced Smartpistol
"Synchronization with the ADVENT network and the combination of magnetic propulsion ammunition, Advanced Smartpistol can be more deadly than any primary weapon if the conditions are met."
(Damage=1, Spread = 0, Crit Damage = 4, Aim= 100, Critchance = 60%,
Ammo=6 )
-Unlocked by research the Magnetized Weapons & Autopsy Advent MEC



Tier3: SmartBlaster
"SmartBlaster is the Apex weapon system that fires massive amounts of self-recognizing inductive plasma bolts, lifting all common sense constraints to eliminate Elder and ADVENT's minions."
(Damage=2, Spread = 0, Crit Damage = 5, Aim= 100, Critchance = 70%,
Ammo= 6, chance to fire)
-Unlocked by research the PlasmaRifle & Autopsy Sectopod

Footer
If you want your class to use SmartPistol, add the following entry to the corresponding class entry in your XComClassData.


+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="smartpistol")

or If you have a PrimarySecondaries mod....


+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="smartpistol")



Thank to
Respawn Entertainment ( http://www.respawn.com/ ): The concept of this weapon comes from a weapon of the same name as Titanfall.
Popular Discussions View All (2)
0
22 Jul, 2022 @ 4:52pm
Change model on ds clutters based maybe?
45fg45
0
13 Mar, 2020 @ 1:15am
[WotC]SmartPistol Chinese Translation
Erus艾鲁斯
44 Comments
Pete van de Pete 5 Apr, 2023 @ 1:23am 
To use with lwotc and dedicated pistol slot,disable lwotc version of dedicated pistol slot and in pistolslot.ini inside dps type +ADD_SLOT=(SOLDIER_CLASS="name of class", WEAPON_CAT="smartpistol", ALLOW_EMPTY=true) for bow same treatmeant but instead smartpistol type bow
Dęąth Viper 19 Oct, 2022 @ 4:56pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
marshmallow justice 4 Jun, 2022 @ 9:43pm 
Tried a lot of things config wise to get it to work in LWOTC (specifically the dedicated pistol slot) but can't seem to get it working. Only shows up in Secondary for the classes I'm trying to make it work on. I'll probably run into problems with the BowCaster too but don't have a Templar yet. If anyone's got it working with LWOTC pls leave a reply.
Newt 18 Aug, 2021 @ 3:36am 
how i can change upgrade slot number?
Elfenbein 27 Jul, 2021 @ 7:06pm 
I seem to be experiencing a problem with Primary Secondaries, I cannot equip the Smart pistol as a primary for any classes, even if I add the string in the ini files for the class.
N/A 2 May, 2021 @ 2:52pm 
getting a redscreen error from DamageType=""Projectile_BeamXCom" in XComSmartPistol.ini due to double quotation marks
Theobald 13 Apr, 2021 @ 11:20pm 
@Newt
Already done, doesn't want to appear in my lwotc classes, when using the specific new classes names, except the Agent and only as secondary (and it does crazy things with knife skills but that's expected). Checked many times that I had the classes names right.
Daevinski 13 Apr, 2021 @ 4:36pm 
Here it says the Title, Long Description and Help Text for the Third Skill is missing. Not sure if it's another mod interfering or if it's a bug. :S
Newt 13 Apr, 2021 @ 4:28pm 
go in SteamLibrary\steamapps\workshop\content\268500\2018729237\Config/XcomClassdata.ini and put your class here

Ex:

[Templar X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="smartpistol")
Theobald 13 Apr, 2021 @ 10:27am 
And it doesn't work, as I said