RimWorld

RimWorld

118 ratings
Overlapping Interaction Spots
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
115.682 KB
9 Mar, 2020 @ 7:00pm
4 May @ 9:31am
6 Change Notes ( view )

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Overlapping Interaction Spots

Description
Adds back the ability to have interaction spots overlap as was allowed in 1.0 and before.
38 Comments
Diddily  [author] 4 May @ 5:16pm 
OG gang knows how it used to be.
[The] Force 4 May @ 3:30pm 
I have no intention to use this cause my brain has decided it likes the ability to have chairs facing the right directions but I *KNEW* this was a real thing. My friend kept telling me I was full of shit but I knew it was real, thank you for proving me right! (also this is a great mod and people should use it)
Diddily  [author] 4 May @ 9:31am 
1.5 support added
Bosh 9 Apr @ 8:40am 
1.5?
Mad Derp Packer 25 Apr, 2023 @ 3:53am 
@Yagami Use 'Same Spot' Mod maybe that will help. you can't cheese with a bottleneck on raids with a narrow corridor with that though. :D
dawg 6 Feb, 2023 @ 3:32pm 
@yagami its not suppost too its just for being able to put them together, nothing in the description included 2 people being able to work in the overlapping interaction spots
Diddily  [author] 5 Dec, 2022 @ 10:03pm 
Shouldn't impact anything with saves
dawg 5 Dec, 2022 @ 5:41pm 
works for old saves?
Yagami 22 Aug, 2022 @ 8:50am 
It's not working on 1.3. The working NPC will be drived away by the other one that I sent to the other workbench. Two NPCs can't share a lovelapping spot.
rubbermaid_tupperware 24 Apr, 2022 @ 11:23am 
@Diddily, yeah, that was simply an example. Have read some people use it where I do not, a little too immersion breaking for my like (same as people throwing down that empty sleeping spot and somehow magically getting comfort from it). But I can see people/pawns doing something sitting on a bed or bedroll.