Stellaris

Stellaris

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Planetary Assault Army & Ship
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1.380 MB
9 Mar, 2020 @ 2:40am
12 Sep, 2023 @ 3:13am
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Planetary Assault Army & Ship

In 1 collection by XVCV
XVCV's Stellaris Mods
6 items
Description

Stellaris v3.9.* Compatible


This mod adds exclusive ship types which can invade planets automatically.
It also adds a component which let military ship to invade planet by itself without transport.

Yes, with this mod, you don't need those transports to invade planets anymore.



Order your ship with the 'Orbital Drop Pod' Component to start orbital bombardment on the target planet.
When planet devastation is reached a particular percentage, then the automatic invasion will begin.
(Invasion can be started again after 3 months if ground combat is not happening on the target planet.)

Default devastation percent to initiate automatic invasion is 25%.
(You can change this in the 'Planetary Assault Ship & Army Mod Panel' edict.)

Automatically dropped armies can't retreat and will be removed after ground combat is finished.



Currently this mod has 3 exclusive ship types:
Planetary Drop Ship
Unlocked by 'New Orbital Drop Pod' technology.
No weapon slot.

Planetary Assault Ship
Unlocked by 'Planetary Assault Ship Design' technology.
Have limited amount of point defense and missile slots.

Planetary Assault Carrier
Unlocked by 'Massive Assault Carrier Design' technology.
Have a lot of point defense, strikecraft, and missile slots.




'Drop Pod Size' Components
Small Drop Pod
Drops 1 army to ground at one time.
Unlocked by 'New Orbital Drop Pod' technology.

Medium Drop Pod
Drops 2 army to ground at one time.
Unlocked by 'Planetary Assault Ship Design technology.

Large Drop Pod
Drops 3 army to ground at one time.
Unlocked by 'Massive Assault Carrier Design' technology.


'Planetary Assault Army Type' Components
These components set types of the actual army that will be dropped to the planet.


'Small Orbital Drop Pod' Component
This 'aux' component can be equipped in normal military ships and can carry different army types.
But only 1 unit of the same army type can be dropped.

For example:
If the ship has 2 'Small Orbital Drop Pod' components that carry the same 'Orbital Drop Drone' army type, then only 1 'Orbital Drop Drone' army will be dropped to the planet.

However, if the ship has 1 drop pod carrying the 'Orbital Drop Drone' army type and another one carrying the 'Artillery Drone Unit' army type, then 1 'Orbital Drop Drone' army and the 'Artillery Drone Unit' army will be dropped to the planet together.

The reason for this weird limitation is that the current game engine doesn't support 'Number of the same component equipped in the ship' as a condition. In other words, I can use 'whether the ship has a certain component or not' as a condition, but I can't use 'how many components of the same type the ship has' as a condition.


This is all. Thank you for reading this so far, and ask me freely if you want to. :)


Mod Compatibility
This mod does NOT overwrite any vanilla file. Therefore there should be no mod conflict, in theory.

Addon
Russian Language Addon
Italian Language Addon

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Popular Discussions View All (1)
2
22 Nov, 2024 @ 7:06am
Bug Report Thread (3.12+)
Openly Retro
355 Comments
John Shepherd N7117 30 Oct @ 7:29pm 
-=-=-=-=
WEIRD UPDATE 1 I drafted and posted this, so its easy to read and is in order.
hello Folks.
Mod still works...ish. I'm not good at this, all I know is the weight for tech showing isn't correct. I'm not good enough to figure out how to fix the language for it to read correctly.
The game still recognizes it if triggered...but it hides it so we cant use it.

So, it recognizes if triggered? Use Console commands.
1-Trigger the mod menu in the policies
2-enable the ship modules setting,
3-disable the AI from having to use it so the AI can use it to
4-follow below

Use the following commands while the mod is enabled.
After you unlock a specific tech
Input their respective command to unlock their drop pod.

Type the following first command to get started, since its weird and most of the time it doesn't show.
effect give_technology = { tech = tech_pasmod_assault_army_default }

John Shepherd N7117 3 hours ago
John Shepherd N7117 30 Oct @ 7:29pm 
WEIRD UPDATE 2:


The ones below are after certain requirements. They are obvious. but I typed them for ya now enjoy your mod...for now. Hopefully someone updates it.

After inputing 1st command and getting corvettes (which you start with already)
effect give_technology = { tech = tech_pasmod_assault_corvette }

After destroyers
effect give_technology = { tech = tech_pasmod_assault_destroyers }

After Cruisers
effect give_technology = { tech = tech_pasmod_assault_cruisers }

After getting clone army
effect give_technology = { tech = tech_pasmod_assault_army_clone }

After genetic ascension
effect give_technology = { tech = tech_pasmod_assault_army_gene }
John Shepherd N7117 30 Oct @ 7:29pm 
John Shepherd N7117 3 hours ago
WEIRD UDPATE 3:

You have to be Machine Intelligence Tier 2, input it at the start?
effect give_technology = { tech = tech_pasmod_assault_army_drop_pod }

Yo have to be machine intelligence
effect give_technology = { tech = tech_pasmod_assault_army_artillery_drone }

After Psionic armies are unlocked
effect give_technology = { tech = tech_pasmod_assault_army_psionic_force }

You must be authoritarian and unlock slave army
effect give_technology = { tech = tech_pasmod_assault_army_slave_army }

After unlocking droid workers
effect give_technology = { tech = tech_pasmod_assault_army_droid_army }
John Shepherd N7117 25 Oct @ 11:58pm 
From what I see it still works...
Sometimes it doesn't show the innitial techs so console command the beginning tech and the rest kick in.
John Shepherd N7117 25 Oct @ 12:34am 
Aside from having to input the console commands for tech manually, the mod...seems to work? I gota test some stuff
John Shepherd N7117 24 Oct @ 8:34pm 
@celellie

Please update it.
I'd be one of the many who would be grateful. Is a simple mod.
Iceobeasty 19 Sep @ 6:36am 
i neeeeed an update
celellie 1 Sep @ 2:57am 
is this still working? if not i can update it for you guys depending on how complicated it is
PapaKaesar 8 Aug @ 11:34am 
4.0?
WRXKiller-GM 25 May @ 2:15pm 
Does anyone know if anyone else has updated this mod for the current version of the game or are we still unable to play with stuff like this?