Stellaris

Stellaris

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Planetary Assault Army & Ship
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1.380 MB
9 Mar, 2020 @ 2:40am
12 Sep, 2023 @ 3:13am
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Planetary Assault Army & Ship

In 1 collection by XVCV
XVCV's Stellaris Mods
6 items
Description

Stellaris v3.9.* Compatible


This mod adds exclusive ship types which can invade planets automatically.
It also adds a component which let military ship to invade planet by itself without transport.

Yes, with this mod, you don't need those transports to invade planets anymore.



Order your ship with the 'Orbital Drop Pod' Component to start orbital bombardment on the target planet.
When planet devastation is reached a particular percentage, then the automatic invasion will begin.
(Invasion can be started again after 3 months if ground combat is not happening on the target planet.)

Default devastation percent to initiate automatic invasion is 25%.
(You can change this in the 'Planetary Assault Ship & Army Mod Panel' edict.)

Automatically dropped armies can't retreat and will be removed after ground combat is finished.



Currently this mod has 3 exclusive ship types:
Planetary Drop Ship
Unlocked by 'New Orbital Drop Pod' technology.
No weapon slot.

Planetary Assault Ship
Unlocked by 'Planetary Assault Ship Design' technology.
Have limited amount of point defense and missile slots.

Planetary Assault Carrier
Unlocked by 'Massive Assault Carrier Design' technology.
Have a lot of point defense, strikecraft, and missile slots.




'Drop Pod Size' Components
Small Drop Pod
Drops 1 army to ground at one time.
Unlocked by 'New Orbital Drop Pod' technology.

Medium Drop Pod
Drops 2 army to ground at one time.
Unlocked by 'Planetary Assault Ship Design technology.

Large Drop Pod
Drops 3 army to ground at one time.
Unlocked by 'Massive Assault Carrier Design' technology.


'Planetary Assault Army Type' Components
These components set types of the actual army that will be dropped to the planet.


'Small Orbital Drop Pod' Component
This 'aux' component can be equipped in normal military ships and can carry different army types.
But only 1 unit of the same army type can be dropped.

For example:
If the ship has 2 'Small Orbital Drop Pod' components that carry the same 'Orbital Drop Drone' army type, then only 1 'Orbital Drop Drone' army will be dropped to the planet.

However, if the ship has 1 drop pod carrying the 'Orbital Drop Drone' army type and another one carrying the 'Artillery Drone Unit' army type, then 1 'Orbital Drop Drone' army and the 'Artillery Drone Unit' army will be dropped to the planet together.

The reason for this weird limitation is that the current game engine doesn't support 'Number of the same component equipped in the ship' as a condition. In other words, I can use 'whether the ship has a certain component or not' as a condition, but I can't use 'how many components of the same type the ship has' as a condition.


This is all. Thank you for reading this so far, and ask me freely if you want to. :)


Mod Compatibility
This mod does NOT overwrite any vanilla file. Therefore there should be no mod conflict, in theory.

Addon
Russian Language Addon
Italian Language Addon

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Popular Discussions View All (1)
0
26 Jun @ 5:56pm
Bug Report Thread (3.12+)
Openly Retro
344 Comments
Openly Retro 26 Jun @ 5:58pm 
Skull Man and others who say that this is broken.. could you provide some details?
I am wondering if there are mod compatibility issues going on with this mod and other mods.
I tested just this mod on 3.12 and it is working as expected. Ships with drop pod modules are dropping armies onto hostile planets.
I am asking folks for details as I am maintaining XVCV's "Machine & Robot Expansion" mod and if it turns out that there are game-breaking issues with this, then I will look into making an updated copy of this mod that is compatible.

I started a bug report thread here in the discussions for this mod so we can have conversations with replies: https://steamproxy.net/workshop/filedetails/discussion/2017870391/4411920485714910302/
TheTurdBurglar 9 Jun @ 3:10pm 
The mod is outdated and will crash your game.
Kafs 22 May @ 9:07pm 
update pls
Skull Man 11 May @ 5:00am 
Broken in 3.12
Tal'Raziid 29 Mar @ 4:31pm 
Anyone else able to confirm if this still works?
thedreadpirateroberts 26 Mar @ 11:05am 
For Super Earth!
mod compatible with mod space marine company?
PFC D. Wells [29ID] 12 Jan @ 3:01pm 
Works for me!
zozzy77 3 Jan @ 9:11am 
Does this still work though?
mjolnirCSOcarrier 15 Dec, 2023 @ 3:55pm 
@Devil pyro the author retired sadly. So no more updates unless someone else does the work.