Sid Meier's Civilization V

Sid Meier's Civilization V

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EW's Siege the Day
   
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8 Mar, 2020 @ 11:19am
9 Mar, 2020 @ 4:16pm
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EW's Siege the Day

Description
All ranged units are now civilian units! Well, besides Submarines (I didn't like the concept of messing with their invisibility.)

This means they can stack with Melee units.

Of note: All Ranged Units' ranges are set to 2 at the beginning. However, it can increase with promotions.

:psyduck:
5 Comments
ExplosiveWatermelon  [author] 14 Jun, 2020 @ 3:31pm 
I've heard from people who've run more tests that it works, but I'm not particularly sure myself. I designed this for someone specific's request, and I've asked constantly how well it works for them and have gotten vague answers. From my own testing, they DO attack, but rather inconsistently, though it should be noted I've done nothing to adjust the AI.

The units are supposed to be destroyed when moved upon, which is good, but I of course had hoped that the AI would use the units efficiently.

Thank you for the feedback, I'll look into how other tests have worked with the stacked units- though I'm afraid there's not much I can do to adjust the AI.
WolfCrossing 9 Jun, 2020 @ 1:05pm 
Did some testing with this one for just a little bit with a single A.I., I used the in game editor mod to spawn lots of A.I. warriors and archers around my units / city. Only tested for about twenty turns.
The archers act like great generals as far as defense. If they are left not stacked with a melee unit they will just be destroyed, not captured.
The A.I. does not seem to use them well in this regard. They do not attack with the ranged units as far as I could see. But my scope of test was limited. However, they do not stack them adequately and move them about more like an actual civilian unit.
NahcEVAD_cat 6 Apr, 2020 @ 8:34pm 
best mod。
YOUR FAMOUS GAY DAD 9 Mar, 2020 @ 4:25pm 
Does this make them capturable / without HP?
Neurotoxin 9 Mar, 2020 @ 12:25am 
Noice