Space Engineers

Space Engineers

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NorthWind Weapons
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Type: Mod
Mod category: Block
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302.635 MB
7 Mar 2020 @ 10:47pm
30 Des 2022 @ 6:21pm
37 Catatan Perubahan ( lihat )

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NorthWind Weapons

Deskripsi
This is the start of what I hope will be a large weapon pack powered by WeaponCore, very much still a WIP.

First batch of weapons are a selection of Railguns, 3 turrets and 3 fixed weapons.
All railguns feature recoil force and animations, penetration, shrapnel damage, effected by gravity and damage falloff over range.

I have released a NW based rebalance of vanilla weapons. If you want vanilla weapons to match better with NW, give it a try. https://steamproxy.net/sharedfiles/filedetails/?id=2760750653

Content

75mm in small grid fixed mount and large grid 3x3 turret, 3km range. Effective vs both small and large grid heavy armor and large grid light armor, will overpen on small grid light armor doing less damage. 3000m/s Round Velocity.

150mm in small grid fixed mount and large grid 5x5 dual gun turret, 4km range. Most effective vs large grid heavy and light armor, will overpen most small grids. 3000m/s Round Velocity.

250mm in large grid fixed and 7x7 3 gun turret with independent elevation control, 5km range. Most effective vs large grid heavy armor, expect overpen on anything else. 3000m/s Round Velocity.

Discoball Laser AMS. A large grid 1x1 mount anti missile laser. range is 1km and uses 14MW when firing.

30mm CIWS. 3x3 large grid anti fighter and missile turret, can use standard or DU ammo. This turret has advanced tracking radar that will interfere with other similar turrets if placed to close together. (you cant place them with in 3 blocks of eachother.) 1100m/s Round Velocity.

30mm Rotary Cannon. Small grid fixed weapon based on the GAU-8, can fire standard or DU rounds for anti armor. The barrel of this weapon is outside the collision box so you can build around it, having a fully internal weapon like the real GAU-8. The recoil on this is very high, make sure it is inline with the ship's center of mass if you dont want to do back flips. 1100m/s Round Velocity.

203mm Howitzer. Small Grid long range artillery. A 3 round Autoloader(fire 3 rounds in a burst then takes time to reload). Uses bagged charge ammo, 3 bags per, you can use the ammo cycle option to choose how many charges are loaded, changing the velocity/range of the round. 1 charge is 125m/s, 2 is 225m/s and 3 is 325m/s. At max charge and firing at a 45deg angle in earth gravity it will shot about 10km.

For all weapons with multiple ammo options (30mm and 203mm so far) you need to add the cycle ammo option to the hotbar from the G menu in a cockpit for the weapon or weapon group, to change the ammo type. The weapons will not auto detect what type of ammo is in the inventory.

A note on the WC DPS numbers in the terminal, they are in many cases not accurate for my weapons, some weapons show much lower then they really are, some others show much higher then is accurate for there effect.

Some of these weapons use a large amount of power to fire, make sure you have a power grid that can support them.

This mod is still a WIP and I could really use balance feedback, damage and mat costs are all still very much up in the air. Overheating mechanic will be added soon as well as custom sounds.

Appreciations

This mod was made possible by WeaponCore and the Amazing people working on it. Please be sure to head over and give them some love. https://steamproxy.net/workshop/filedetails/?id=1918681825

Thanks to DarkStar, CriegWarfare and Kreeg for helping me make this mod and learn SE modding in general.
A big thanks to Kilme for making the muzzleflash for the 203mm Howitzer and for helping me understand the insanity that is SE particles. Thanks to AryxErin for the plasma cell model she provided when I was suffering from some creative block, be sure to check out her mod AWE.

Weaponcore Manual

Link to the WeaponCore manual. If you have not used WeaponCore before I highly recommend reading it.
https://steamproxy.net/sharedfiles/filedetails/?id=1989583682

Performance

I am now maintaining a version of NorthWind with all turrets set to sorters. This offers a large improvement in performance for larger ships or larger battles. As I know allot of people love the vanilla camera aiming option, the main version of NW will keep this ability for the turrets that can support it (not all weapons can) but if you find you can live without that feature and want the extra performance it might be a good idea to switch to this other version, very much recommended for larger servers. https://steamproxy.net/sharedfiles/filedetails/?id=2404994027

Reupload Policy
Do not re-upload this mod or any part of it. I will not give permission for any kind of re-upload so don't ask.

On Xbox mods... There is no way this mod can be made to work without scripts, I can not make a version of this that would run on Xbox without rebuilding it from the ground up and redoing the models. Sorry but I am not willing to do that. Please do not attempt to port this mod to Xbox, you will just cause crashes and if I see it I will report it.

This is also why I can not make a version of this mod without Weaponcore.

If you are new to Weaponcore be sure to check out this page for some useful tips on how to use it. https://github.com/sstixrud/WeaponCore/wiki/Player-Tips
Diskusi Populer Lihat Semua (15)
76
1
29 Okt 2023 @ 2:15pm
Upcoming Update Plans.
Nasty Jack Starlight
2
30 Jun @ 3:45am
Ammo types.
Ebonhand
3
27 Feb 2023 @ 1:24am
203mm Artillery Computer?
Khaste
1.650 Komentar
Nasty Jack Starlight  [pembuat] 17 Sep @ 3:27pm 
you might be using the wrong ammo for the 30mms. the ones ontop of the 500mm can only take the standard ammo, not the DU or CRAM. otherwise it should just pull the standard ammo like normal.
Bulldog6golf 17 Sep @ 1:53am 
Love your mods btw and the AMS disco ball is in every base I make. As for the 500mm turret for the base I can not get the two 30 mike mikes to load. I was wondering what I am missing and probably the head space and timing of this operator. lol
jose.gonzales.2005 14 Sep @ 10:37pm 
Just wanted to thank you for still responding to comments after all this time :) its really nice to see, great mods and thank you again
Nasty Jack Starlight  [pembuat] 5 Sep @ 2:33am 
if you want to be more conservative with your 30mm ammo then its better to use the smaller 30mm autocannon turret instead. its more accurate but has a much lower ROF. its still very good at shooting down missiles and tends to waste less ammo doing it. if you wanted to change how many shots are in the mag you would have to make a ModAdjuster based mod to edit the ammo sbc at run time. I dont know how to do that.
Ragnar 5 Sep @ 1:10am 
Is there a way to increase the magazine capacity of the 30mm c-ram? It eats up ammo in no time, I know it's a c-ram but i would like it not to be so expensive to use.
Nasty Jack Starlight  [pembuat] 4 Sep @ 2:06am 
no idea if it still works. been ages sense I did anything in SE. https://steamproxy.net/sharedfiles/filedetails/?id=1796695894
Vaakalintu 3 Sep @ 10:10pm 
Do you have link to the script? Not sure if you have posted it, really bad at navigating steam
Nasty Jack Starlight  [pembuat] 3 Sep @ 6:58pm 
you need a script and LCD to show you rotor/hinge angle, there might also be scripts now that do more then that. I always just used a hinge angle script and a range chart I made.
Vaakalintu 3 Sep @ 8:13am 
How do you use the howitzer as an howitzer? there's no degrees or any info i could use it as an actual artillery.
Nasty Jack Starlight  [pembuat] 25 Jul @ 5:57am 
nope