Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem

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Warlock-Mage-Rocket Launcher
By JuneVidel
Build is at 187 now it has changed a lot since the start at 120 or so now its a Warlock-Mage-Rocket Launcher
***and i'm Legally Psychotic, excuse me
The i show everything in my videos nothing hidden (the level is always show on the right side of screen in small writting)
its not one of those run 100 and claim to be 187 videos

Wolcen is a beautiful world with a horrible Boss
End game here is a disappointment; this for normal people is nothing but a time sink where hackers and computer code breakers will stand over you and rip off your time and money HONESTLY

hour and hours of 'fun' sitting in town rerolling stats, that has crazy bad rates of good rolls = so you don't spend hours and hours grinding inside 187

hours and hours of fun jumping to menu and back in, run to secret vendor spawn to try and obtain the únholy
belt 'the trial' = so you don't spend hours and hours grinding inside 187

hours and hours of fun with a weapon that is better classified as a wooden spoon and knowing about a belt that makes everything 'normal' while you skip mobs that have 100xhp(i am not exagerating) then underlings then micro managing movement to pick up loot then running the end boss in that isnt all that hard in comparasion to the 100xhp mobs

only to go back to town and sit around for hours and hours trying to get the gear right

which when fixed means no more rerolls you can spend months and months gathering materials to alter your gears!

Playing end game feels like facing an angry mob naked

   
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How this build plays
I Collect Weapons To Ward Me From Harm They Are Real For Good Reason
***Legally Psychotic***

This happended after I clocked 187, i crafted and sold my gun-mag set and went melee (Clearly says 187 in the recording right?)

Be careful when following guides i have tested out builds claiming to fast clear 187 only to be dissapointed and thrown away many hours of game time

(unfortunately the build is completely gear based so i cannot really give you a guide becaus it would cost millions in game money)
items i used
Material Dagger 600 dps
+2 Ailment GG ring
+2 Ailment GG ring
+2 ailment GG amulet
Aether Jump Shield - Anomity is a blessing but not required (GG shield was a gift)
GG Trial belt


Stories from beyond tells of a tale of a soul born with the father as a devil and a mother as a goddess who appears in any realm that has been or would be deemed HELL and cleans ups every blue moon


Apparently if you duplicate the 'Mark' skill 3 times and level them up the 'TRIAL' belt applies 3 yes THREE M.F.I.N.G marks



Build in its final stage, inside 187 at the boss explains everything, kills boss explains gear
Able to farm 187 with trash gears from 151
If you change Anything i am Not liable if it fails

After a very long grind (10-15minute a map) took me hours all up i got to 186 boss and i got the hell spawn knight that heals couldn't kill it had to ask for help, ty everyone that replied

165 to open 166 build progressed

Messed up mechanics in play

starting This adventure from level 124

now at level 130 i show you my gear, how i farm gold and also 'tip' you off on gear construction
after a nap i updated my turrets like the video below but after proper testing i don't think it is reguarded as a projectile anymore so DO NOT USE AOE RUNE like i did below
part two of 130
after a nap i updated my turrets like the clip below but after proper testing i don't think it is reguarded as a projectile anymore so DO NOT USE AOE RUNE like i did below

08/03/20 Ok side tracked into a warlock-techno baby build because it came to my attention pets are strong as ♥♥♥♥ heres a video of the Warock-Tech build and some game play in 139 will get back to my other build but its hard to decide which build to play now
(note: my pets spells and turret spells are still low leveled but they already do very well)
[In BETA] Version 2 09/03/20
Tested much stronger now, opened 148 with it, changing back to my other build to crack above 150 and farm now


This is a serious mage - archer

Grab the monsters
then

bomb the battlefield with crowd control spells that also do damage
First the DOUBLE vortexes pulls everything in to one place, and triggers stasis for double damage from Skill tree passive
then frost nova freezes them and buffs your attack damage triggers aliment buff too from Skill tree passive
after Poision aoe thingy altered to FIRE triggers damage buff, 20% more damage from Skill tree passive and blows them up too


Teleport to a nice safe distance and
then we launch a set of 5 rockets to a deadbeat(non moving) bunched up monsters or whatever
(that is currently broken and dosn't have cooldown)

Place turret
teleport to another strategic spot and put another turret

rinse reapeat

Bosses
bomb him teleport around to convert willpower to rage
plant double damage turrets when rage is over 750 points
throws in some rockets
smash down some aoe
plenty of defenses takes hits pretty well so its not going to feel like a bullet hell game

updated build 7/03/2020
***UPDATE*** 08/03/2020 i miss a very important tree that would make the turrets do a TON more damage,
Take out Oracle of trinity tree if for now if you do not have the SPARE 5 skill points (Purple 3rd circle)
Take Alastor - Sparkling Dark and the small dot behind it (Green 3rd circle)
Items
Caster Off Hand
Must have +spell damage
Must have +occult aliment chance
Socket for off hand is any green
Gem to put into those green sockets are Alexandrite
If you know what you are doing you can have a little bit of life leech gems

Weapon Dagger or gun
Damage as high as you can get
3 round red sockets
Gems on weapons to make sure weapon has the elements you spells don’t have that is
Physical Lightning
Rend Sacred (must have sacred)
Toxic Shadow (must have shadow)
Aether - have with vortex but it gives you a lot more room to inflict stasis
(stasis is 1 x core mechanic of this build)

Belt/Rings/Amulet
+Damage to attacks (Aether, sacred, shadow can only roll on weapon or socketed into weapon)
+Damage to spells
+Material damage% (must have)
Socket for rings/amulet is blue diamond
Gems for rings/amulet is Amethyst for faster transfer time of resources

All armor that [helm, shoulders, gloves, chest, pants, boots]
+Damage%
(not Material damage)
(not Elemental damage)
(not Occult damage)
Socket for armor is any green
Gem to put into those green sockets are Alexandrite
If you know what you are doing you can have a little bit of life leech gems

Boots
+Damage%
must have movement speed

Shoulders and Gloves
+Damage%
Must have rage/willpower Transfer Time

Pants, Chest, Helm
+Damage%
Really want/need Transfer time
Really want/need cooldown reduction
Socket for armor is any green
Gem to put into those green sockets are Alexandrite
If you know what you are doing you can have a little bit of life leech gems
Don’t get the skills selections wrong
updated build 7/03/2020
***UPDATE*** 08/03/2020 i miss a very important tree that would make the turrets do a TON more damage,
Take out Oracle of trinity tree if for now if you do not have the SPARE 5 skill points (Purple 3rd circle)
Take Alastor - Sparkling Dark and the small dot behind it (Green 3rd circle)

after a nap i updated my turrets like the picture below but after proper testing i don't think it is reguarded as a projectile anymore so DO NOT USE AOE RUNE like i did below





Passives don’t get the small dots wrong
Passives don’t get the small dots wrong and don’t add points into rage generation (it will mess up your mage resources and you won't be able to cast properly)

updated build 7/03/2020
***UPDATE*** 08/03/2020 i miss a very important tree that would make the turrets do a TON more damage,
Take out Oracle of trinity tree if for now if you do not have the SPARE 5 skill points (Purple 3rd circle)
Take Alastor - Sparkling Dark and the small dot behind it (Green 3rd circle)

What binds this build
Defenses-
-Dire Juncture (gives you time to pot)
Block and block efficiency ( take less damage)
Life leech passive keeps you up and fighting fit
Exorcist 'Tenet' saves you from one shots but you have to keep it charged by avoiding 'hits'

Damage-
Time Weaver
-Which Time Cannot Heal (double damage on stasis effected enemy after 1.5 seconds)

Ranger
-Safe From Afar
+175% All Projectiles Damage scaling with Distance at 15m (kite shoot kill lots of damage)

Oracle of the Trinity
-Ancient Fervour, duel allegiance
2 buffs from casting crowd control spells that do damage

Child of Fury
-Furious Appetite
(dot after it double damage when rage above 750) uses double rage for double damage we have spells to dump willpower rage generation is no issue

small dot abuse some small dots add a wooping 16% damage i took every dot i 'built' next to


Tier II

Warlock
-Duty to Exterminate

+200 Max Willpower and Rage
(2 more dots for more Rage & Willpower)

Praetorian
(2 small dots here 20% block effectiveness each)
-Kingless Aegis

+6% Added Block Chance and allow any weapon to block


Warmonger
-Feast for the Crows

+2% Global Life Leech

-Manic Slaughter

+2% Damage per 100% unspent Rage points


Ranger
-Safe From Afar

+175% All Projectiles Damage scaling with Distance at 15m

-Persistence Hunting

+25% Damage to enemies with Impaired Movement
(get the side dot for stasis chance for this build to work)

Cabalist
-Grievous Afflictions

Can now apply +1 Additional Ailment(s)
(more chances to apply stasis)


Arms Maester
all small dots for a lot of block and block effectiveness


Child of Fury
-Furious Appetite

(Your Willpower Regeneration is applied to Rage instead.)
Passively generate Rage instead of Willpower
(dot after it double damage when rage above 750)

Exorcist
-Branded Burst

You gain 1 “Tenet” Point every 2.5s up to a maximum of 5 “Tenet Points”, and 1 “Tenet Point” is consumed whenever you are hit.
+15% Damage Reduction per “Tenet” Point

Oracle of the Trinity
-Ancient Fervour (also take duel allegiance dot after this)
(with my setup you get 50% aliment chance and 20% damage buffs)
Spells that inflict fire, frost, or lightning ailments grant passive bonuses called “Accords”. Up to 1 “Accord” can be active concurrently. Triggered “Accords” remain locked for 1s.
“Abanazaar’s Accord” is active for 5s unless it is triggered again. You have 20% Damage when "Abanazaar’s Accord" is active.
“Etheliel’s Accord” is active for 5s unless it is triggered again. You have 50% Ailment Chance when “Etheliel’s Accord” is active.
“Beelmalik’s Accord” is active for 5s unless it is triggered again. You have Critical Chance when “Beelmalik’s Accord” is active.

Time Weaver
-Which Time Cannot Heal

When you hit Enemies afflicted by Stasis, they take 100% of the Hit Damage again after a 1.5s delay

-Dire Juncture

You only take 40% Damage of an Enemy’s attack when it Hits, the rest is inflicted 1s after the Hit.
Your Health is set to 85% of maximum, and Force Shield to 85% of maximum.
Stat points
got enough damage
all points in toughness
here to farm not going to play bullet hell rpg
Other pages by me and my split persona
To star this off I'll like to tell you i have personality disorder and the other pages were created by my other half 'JuneJune' who is much nicer then me and the content is generally a nicer read!

Other pages


Some Diablo 3 guides
grinding for a primal weapon on diablo 3 without any 'aid' is not 'sane' (probability calculator and bounty bots)
heading for leaderboard gears and paragon in diablo 3 is also not very 'sane'

The high end Demon Hunter with still relevant mechanics
https://www.diablofans.com/builds/104295-119-clear-video-us-rank-52-121-solo-impale-leech

The Demon Hunter gone farming
https://www.diablofans.com/builds/104239-impale-farms-116-video-update-season16-farm-build

Zmonk quickly explained and why the community keep steering away from healing with a healer!
ICEYVIENS WTF? (Really, and i mean REALLY don't care how 'good' you are at standing around thanks for nothing)
https://www.diablofans.com/builds/97408-zmonk-119-patch-2-6-1


Sacred 2 Builds and guides
grinding to 120 in Sacred 2 is 'human'
going all the way to 200 is 'mechanical'

♀♀♂JuneJune's bread and butter build a duel wielding Seraphim
http://darkmatters.org/forums/index.php?/topic/22771-duel-wield-swords-seraphim-in-a-1-picture-map-guild-char-download-available/

*old* BigFukingGun Seraphim
http://darkmatters.org/forums/index.php?/topic/21203-simplified-beefeegee-seraphim-guide-v111/

A real 'outcast' High Elf build
http://darkmatters.org/forums/index.php?/topic/21207-stormy-pyromancer-guide/

*UPDATED BigFukingGun Seraphim build
http://darkmatters.org/forums/index.php?/topic/23043-new-bfg-seraphim-starting-at-level-75-lol-full-build-inside-downloadable-lvll-200-char/

Blackadder♂♂♀ - My words bite

Tourchlight 2 shock mage walkthrough
https://steamproxy.net/sharedfiles/filedetails/?id=1996012535

Wolcen Adventure into end game with some guides
https://steamproxy.net/sharedfiles/filedetails/?id=2015236172