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I am considering lowering the compliance to something akin to ~85% or so, I want it to be a bit more expensive than collab government. I will also be adding a way to boost the compliance more easily, however that might become a separate mod if people don't want to mix the two.
@Rabob
Your idea has grown on me, I think I might just do that.
I'm looking at making it known which state is getting annexed and such as well, in an attempt to make it more consistent and also allowing for state-specific events and/or decisions.
Does that sound like something people would enjoy?
Check the discussions tab, comment section gets too cluttered if we keep discussing balance and such in here.
Because later on you only get war support really by being at war, which at the same time means your compliance will be lower because you are not at peace. So as of now the balancing makes little sense and especially for AI it can mess them up badly -> core a state -> low war support -> less manpower, strikes with all the problems that come with that.
As of right now, the AI has a "100% will do" modifier on it.
But I have no idea how much PP the AI stockpiles, nor how it handles occupation so I can't really say if it actually does it in practice.
also it would be interesting if compliance reduced the cost of integration , maybe resistance increases it too, will make it more fun with the new DLC