Hearts of Iron IV

Hearts of Iron IV

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Danboy's Integration of Annexed States
   
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5 Mar, 2020 @ 8:12pm
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Danboy's Integration of Annexed States

Description
What does this mod do?
This is a simple mod that adds a decision to integrate a randomly selected state that has been annexed by your country, provided the region and nation is stable enough.

Are there not already a lot of mods that do this?
Looked like quite a few, but all of them seem to either use a bunch of events or custom tools to achieve the same goal.
I wanted something neat in the decisions tab.

How does it work, technically?
This decision is always in the list, but can only be picked if you meet the following criteria:
  • Not at war
  • At least one non-core state
  • Said state has less than 5% resistance
  • Said state also has at least 90% compliance

Is this mod iro-
No.
Popular Discussions View All (1)
2
31 May, 2020 @ 6:07am
Balancing / Suggestions / Questions
Proof
14 Comments
Proof  [author] 27 Nov, 2021 @ 12:24pm 
@frost & redcola;
I am considering lowering the compliance to something akin to ~85% or so, I want it to be a bit more expensive than collab government. I will also be adding a way to boost the compliance more easily, however that might become a separate mod if people don't want to mix the two.

@Rabob
Your idea has grown on me, I think I might just do that.

I'm looking at making it known which state is getting annexed and such as well, in an attempt to make it more consistent and also allowing for state-specific events and/or decisions.

Does that sound like something people would enjoy?
frost planet | #savetf2 19 Apr, 2021 @ 8:05pm 
70 Compliance?
ReDC01a 9 Oct, 2020 @ 2:30pm 
How about 80% compliance? 90% compliance takes too long.



A E S T H E T I C 2 Jul, 2020 @ 5:40pm 
You Goddamn legend bro
Boxdog 11 May, 2020 @ 6:57am 
this is what i always wanted in a coring mod. lol thank you.
Proof  [author] 10 Mar, 2020 @ 6:29pm 
@Rabob:
Check the discussions tab, comment section gets too cluttered if we keep discussing balance and such in here.
Rabob 10 Mar, 2020 @ 6:06pm 
The war support -2% for 90 days weekly is a lot though. It messes up your economy and will throw you into strikes and force a lower economic policy. It's better to remove the weekly and just add a -5% war support one time off and no stability added.

Because later on you only get war support really by being at war, which at the same time means your compliance will be lower because you are not at peace. So as of now the balancing makes little sense and especially for AI it can mess them up badly -> core a state -> low war support -> less manpower, strikes with all the problems that come with that.
Proof  [author] 10 Mar, 2020 @ 8:00am 
@Angel:
As of right now, the AI has a "100% will do" modifier on it.
But I have no idea how much PP the AI stockpiles, nor how it handles occupation so I can't really say if it actually does it in practice.
Angel 10 Mar, 2020 @ 4:02am 
Does the AI use this ?
also it would be interesting if compliance reduced the cost of integration , maybe resistance increases it too, will make it more fun with the new DLC
Ness Scissors 9 Mar, 2020 @ 2:28pm 
Is there any way you can do a cost modifier for things like how far away the state is?