Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
I've done that before and many people came back asking why EPOE-Forked isn't compatible with XML Extensions instead, or they stop using the mod altogether because they see incompatible tag with X modules despite the options become integrated in the main mod with XML Extensions.
I've seen people continue to use module mods despite XML Extensions, they are still surprised that the menu comes integrated with that option and that they didn't need the module anymore.
The patches are essentially identical. I added a failsafe to just disable that option in the menu if both this and XML Extensions are together.
Either way, I can't win, people don't read.
Only prosthetic tier items will appear in the machining table. Everything else will be at the bionic workbench or the synthetic nano printer.
If that is not the case, then do you have XML Extensions? If you do, it does have this mod's option built in and you may of enabled it without realising it.
I checked MSE2's upgrade modules, and it would appear it reacts to moving all of them to our workbench, and this patch does not cover his abstracts.
Thanks for pointing this out, I will contact the author of MSE2 about this. In the mean time, I will apply a work around.
Load this mod after MSE2 to get the correct changes for now until that gets updated to check for this mod.