RimWorld

RimWorld

367 ratings
Rimhammer - The End Times
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Mod, 1.3, 1.4, 1.5
File Size
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41.107 MB
25 Feb, 2020 @ 10:55am
4 Aug @ 6:53am
72 Change Notes ( view )

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Rimhammer - The End Times

In 3 collections by SickBoyWi
Rimhammer: The End Times - Medieval - Required
12 items
Rimhammer - Medieval - Dawi / Empire
48 items
Rimhammer - The End Times - Beastmen - Medieval
38 items
Description





NOTE: AS OF 1.4: THIS MOD NO LONGER AFFECTS GAME TECHNOLOGY LEVEL. IT IS RECOMMENDED THAT YOU USE THE RIMEDIEVAL MOD TO ACCOMPLISH THAT EFFECT.

This mod is intended to add Warhammer Fantasy themed goodness into your RimWorld experience. This mod, and the extensions that come after it, will provide a high medieval fantasy version of RimWorld set in the old Warhammer universe, during The End Times.

The Rimhammer mods should be placed at the bottom of your mod list. Place the base Rimhammer - The End Times mod at the bottom, followed by the Rimhammer - The End Times: Magic mod, then put the race/faction mods under it (order doesn't matter for the race faction mods, as long as they are loaded after the base Rimhammer and Rimhammer Magic mods).






























I make the Rimhammer mods for the love of RimWorld, Warhammer, and all types of coding. This was the first mod in the Rimhammer series, and I really wanted to bring a Warhammer experience to RimWorld. This mod laid the groundwork for that, and kicked off a multi-year project that has been much fun and a big hit.


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Popular Discussions View All (1)
0
2 May, 2023 @ 10:24pm
Chaos corruption
TheThiccShaft
313 Comments
SickBoyWi  [author] 4 Aug @ 6:54am 
UPDATE: Patch for new (soon to release) Rimhammer Story Tellers mod.
SickBoyWi  [author] 28 Jul @ 7:09pm 
@HavocDragoon - Not as of yet, but I saw some awesome artwork on the Discord that some other guy was putting together for a chaos warrior themed mod.
@Joyce - It is, but there's a few weird little things (like 2 different types of fat from butchering animals). Nothing that makes the game not playable by any means.
@Narcoleptic - I swear I did that already. Check the Rimhammer Magic mod settings. If it isn't there, hit me up on Discord. There's a few things I want to add for setting to that mod, so this may be a good time to do it.
SickBoyWi  [author] 28 Jul @ 7:07pm 
UPDATE: Defect fixes and such that were reported on Discord.
Narcoleptic Narwhal 25 Jul @ 9:21pm 
Absolutely love the mod and have been using your mods since you first started. One tiny request: Would it be possible to make the "magical drop pod" invasions something you can turn off in the mod options?
joyce manor enjoyer 14 Jun @ 11:17pm 
Anyone know if this is compatible with Medieval Overhaul?
HavocDragoon 6 Jun @ 11:48am 
Do we have an ETA for playable Chaos Warriors? I'm dying to run my own Champion Warband and burn down the Old World.
FiauraTheTankGirl 3 May @ 1:11am 
Stupid Question, is there a CE version of this?
FRENKI 12 Apr @ 3:20am 
that is all the submods all this mod seems to be 1.5 compatible
FRENKI 12 Apr @ 1:27am 
Please update to 1.5
Jorahm 5 Apr @ 2:52pm 
If this is added mid-save, what parts of the mod will be unavailable? I'd imagine the Chaos Wastes biome and some of the other features won't work, but I'd love to know what parts are and aren't SG compatible, or if the mod is straight-up not save game compatible.