RimWorld

RimWorld

216 ratings
Looting Manager
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
443.044 KB
19 Feb, 2020 @ 11:19am
15 Apr @ 1:11pm
14 Change Notes ( view )

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Looting Manager

Description
Decide yourself what items your enemies will drop and what disappears. Fully customizable loot options. Helps with cleaning up big raids. Can make weapons, apparel, other stuff and even corpses disappear or disassemble.

This mod started as a reddit suggestion. It was intended to make the game harder, especially for tribal colonies. So you won´t have a M16 after the 2nd raid while your pawns don´t even know what electricity is. (yes, i am exaggerating a bit)

Now researching weapons and crafting them is more important than ever.

Safe to add or remove from existing saves.

Uses Harmony.

Translation:
English
German
Russian (thanks to paashkaa)

If you want to add a translation, you can make a pull request on GitHub and i will add it to the mod on steam.
GitHub: https://github.com/splincore/Looting-Manager
132 Comments
Dankoboh 29 Jun @ 4:46pm 
im not sure, but maybe there s conflict with ammunition mod (LTS). It doesnt delete weapons. I checked my settings and its like alr??
Sander 11 Jun @ 11:08am 
Hi, could you add setting to ignore non-home maps? I want to keep my base clean, but I also want to collect pemmican from killed tribals in outpost maps.
Carny Senpai  [author] 25 May @ 1:37pm 
@governmentlab I cannot imagine how mod my can break raids from storytellers. I only patch a function that gets called when a pawn dies and nothing else. I believe it may be some other mod that is causing this behavior. Does it only happen to vanilla storytellers and not to modded ones? If yes, it cannot be my mod, because it would affect all storytellers. If quitting and restarting the game fixes the issue, i also believe it must be some mod, that is caching stuff, which my mod doesn't.
governmentlab 25 May @ 11:46am 
This mod has a serious bug where vanilla Storytellers no longer send raids. The raids go well for the first few moments. But one day, the raids suddenly stop. Must change Storyteller or quit and relaunch the game to resume the raid.

I'm currently using about 100 mods, so it could be a conflict with another mod, but I'm pretty sure I excluded this mod and that fixed the issue.
Carny Senpai  [author] 29 Apr @ 1:09am 
For this i would need to create new scrap items, but these would all be the same and give the same materials no matter what weapon it was before. So to circumvent that i would need to save all the stuff it would smelt into in the scrap item. It surely is possible, but probalby alot more work than i have the time for right now. I will look into it, but i cannot promise anything.
Michiko 28 Apr @ 5:23pm 
I dunno if this is beyond your scope, but would it be possible to make an option so that instead of dropping the raw materials, make it drop "weapon scraps" or "armor scraps" depending on the item? Then we could smelt that stuff down into raw resources.

I like the idea of having to smelt stuff down, and smelting old equipment down was one of the things I liked about surviving raids.
Carny Senpai  [author] 15 Apr @ 1:12pm 
Updated to 1.5
Demetrio 14 Apr @ 9:27pm 
agree, after playing with it I think this is the correct way of playing for me, vanilla is too easy with all the raid loot
Imperator 14 Apr @ 5:55pm 
Just came to say I love your mod and that when you are ready to push it to 1.5 I'm going to love it even more. Thanks!
Carny Senpai  [author] 14 Apr @ 12:40pm 
Yes