RimWorld

RimWorld

Not enough ratings
Storyteller control room
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.035 MB
17 Feb, 2020 @ 4:40am
9 Apr @ 11:05am
9 Change Notes ( view )

Subscribe to download
Storyteller control room

Description
After quadrums of searching I have finally revealed the storytellers' hidden location. After a smokeleaf and a beer, they have let me go, on one condition... I now have to spread the word and they will get to inspect our colonies. Sounded fair to me, I mean, I got to live and tell you this..

Randy said he looks forward to seeing colonies in real life, instead of from behind the screens in the control room. He also hinted about setting your wooden walls on fire. Phoebe can't wait to look around and stab you in the back. Cassandra.. Yes, well, you know, she'll just do whatever she feels neccesary to optimize your colony.

About the mod:
-requires NEW GAME, removing will break. Should be fine with other mods. It won't do anything if added to an existing game.
-Probably way OP. Let me know and I can make adjustments where neccesary.
-Throws backstory errors, they can be ignored.

What it does:(storyteller spoiler)
Cassandra, Randy & Phoebe's faction can and will come to 'inspect' your colonies. Well technically they send representatives to RAID you, but they will wear uniforms to identify themselves as either one of Cas' Randy's or Phoebe's. They will also all carry a specific range of gear. This won't happen early game but will start happening the longer you play and the higher your wealth, but even when the mechanoids start appearing you're still safe for quite a while. When they come however, they come in with brute force because as Randy puts it; "We sometimes get tired of seeing colonists defeating mechanoids over and over again, so we send delegates to sort things out and really try to crush you. But it won't happen very often, you have my word."

10 Comments
The Village Guy  [author] 20 May @ 12:33am 
Small answer: it should interact fine as it isn't a storyteller, but a faction
System_Of_Scales 19 May @ 4:29pm 
Big question:How will it interact with the mod called Hotseat, where the storyteller gets swapped for another?
SeanNorm 30 Mar, 2020 @ 5:56pm 
Here from Reddit, looking forward to the pain Pheobe is sure to unleash when she decides she's had enough of the control room!
skeletundra 24 Feb, 2020 @ 4:29pm 
You would be, I guess. The player would gain admin powers if they defeat the storyteller, which would be the ultimate challenge as they strike you with lightning and take bullet after bullet. But eventually, they will find a way to come back, even after death...
The Village Guy  [author] 20 Feb, 2020 @ 4:25am 
@Baker but then who is the storyteller?
Guy 20 Feb, 2020 @ 12:49am 
Be cool if you actually kill the storyteller to stop all raids.
Koi 17 Feb, 2020 @ 8:07pm 
What does this actually do?
Beaniemonk 17 Feb, 2020 @ 6:42am 
👍 I just saw your Reddit post, too. Thanks.
The Village Guy  [author] 17 Feb, 2020 @ 6:27am 
@Beaniemonk Yes I did. But after fixing problems, some of my mods were no longer compatible with 1.0 so to avoid problems I made new versions. I am sure this system will work fine when the game comes out of unstable. But currently some mods won't work with both versions.
Beaniemonk 17 Feb, 2020 @ 5:52am 
Hey did you happen to see this?

> The game now includes a system for handling multi-version mods, so there is no need to make multiple Workshop items or break old mod uploads by updating them in-place. (Mods which gain support for 1.1 will log an error message in version 1.0, but this error is harmless.)