Stellaris
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Extragalactic Cluster Start
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2.368 MB
16 lutego 2020 o 10:00
31 października o 12:31
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Extragalactic Cluster Start

Opis
Start in an Isolated Extra-Galactic Constellations
This mod takes the excellent constellations from Extra Galactic Clusters and makes it possible to have any of them as a starting location for your civilisation.

It is done via a new Origin: Extra-Galatic Cluster.
If your civilisation takes that then a menu will appear on game start for you to customise your cluster. The AI never will.

Options
  • Constellation Shape
  • Starting System Initaliser (Sol, Deneb, Random, Ring World, Void Touched, OP System)
  • Guarantee that strategic resources and specific stars for Giagastructures will spawn
  • Access to your cluster? (Wormhole, the L-Gate Network)
  • Multiplayer support for upto 2 players to start in clusters

Gameplay
Your civilisation will move into its new cluster home on day 2 to avoid issues with galaxy generation. Select your options then start time, the game will freeze and lag while it generates the cluster, which might take a while on large galaxies, be patient, it will start.
original point in the galaxy where the evidence of their passage was left.

Your constellation will not have precursors. If you want to learn about your precursor civilisation you will need to get back to your
You can Experimental Subspace Navigation your science vessels to your old home system (and L-Gates if selected), that is deliberate.

This mod was also inspired by Isolated Cluster Start

In multiplayer Player 1 should take the regular EGS origin, player 2 should take the "Mulitplayer EGS" origin. See here for details.

Compatibility
No vanilla files were harmed in the making of this mod, but as it does a lot of work shifting a colony will have issues with other mods that do the same or things that add planet classes at starting

  • This mod is incompatible with things that change the planet/system start, there is a long description why in the discussions section
  • It is compatible with Planetary Diversity planet starts, except for tidally locked. It will cheerfully ignore the PD "habitable planets to be same type instead of exact match" option.
  • Compatible with Guillis Planet Modifiers.
  • Void-Touched / Void Machine starts require Federations DLC and only work in Hexagon cluster
  • Shattered Ring start requires Federations DLC
  • OP System requires my OP System mod (see links below)

My Other Mods

HELP! I DIED ON DAY 1
This is most frequently caused by a modded species home planet, I have to code every home planet manually. If you are a non vanilla, non planetary diversity planet type for your homeworld preference then I can't set it when you move. Post a comment letting me know the planet type and which mod it came from and I'll add it.

Bug Reporting
The only way to achieve a lot of the effects is with a large amount of copy and paste code, so if you have a bug I really need to know the following information, even something so trivial as Spawning Kerbals or not falls down an entirely different branch of the cluster generation and so may have bug where the non kerbals don't.
  • What cluster you started with
  • What your starting world was
  • Whether you have gigastructures stars enabled
  • What class your original starting planet was
  • What other mods are you using

Localisation

Please Rate and Subscribe as it helps others find the mods



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Popularne dyskusje Zobacz wszystkie (6)
6
5 grudnia 2021 o 1:26
Multiplayer
Draconas
4
4 stycznia 2024 o 8:55
PRZYPIĘTE: What actually happens?
Draconas
1
22 czerwca 2024 o 8:56
Help! Mod just doesn't seem to exist when i start the game.
Draconas
Komentarzy: 970
Draconas  [autor] 10 grudnia o 0:51 
I would consider it unlikely as this mod doesn't do anything with species or on galaxy gen, it triggers on day 2
Kriiden 9 grudnia o 12:57 
Can anyone else confirm that this mod crashes when using an Infernal species? I believe it's on glaxy generation. Could be a mix of other mods, that's why I am double checking here.
Sarus 3 listopada o 7:59 
Neat, will look at that one next time
Tho wanting to stay in cluster is sometimes painful: all the good stuff n dig sites are out there! the relics! all sorts (like gpm stuff) but oh well, will just invade whole galaxy later :)
Draconas  [autor] 1 listopada o 15:23 
@Sarus nope. Though @Emperor is saying that known precursors works, which I am pleasantly surprised about, but happy to roll with it.

@Lightcaster. No. One of the reasons for origins is specifically to make things that are mutually exclusive in a hard way that civics aren't, because it lets you reason about some things and not have to consider certain compatibilities.
The main events require the origin, so should not trigger, even from the console.
Emperor 1 listopada o 6:21 
If you use a mod like Known Precursor (https://steamproxy.net/sharedfiles/filedetails/?id=1780597499&searchtext=precursor) @Sarus after you move to the cluster (IE, do the cluster set up stuff, wait until it fires and moves you to the cluster, and then select the precursor(s) of your choice) it'll work perfectly.
Lightcaster 1 listopada o 3:35 
I was wondering, could a Civic version of this exist? If not, would it be possible to trigger the event manually with the Console without taking the origin?
Sarus 1 listopada o 2:00 
If there's not already, Could there be a option for getting one the precursors in the cluster? Or is there not enough systems to potentially get enough clues?
Emperor 31 października o 19:22 
Most excellent. Thank you so much for taking care of this quickly. :D I really enjoy this mod and that was a minor annoyance.
Draconas  [autor] 31 października o 12:30 
Ah, got it.
The problem is ringworld start, because it changes your origin. There were a bunch of checks (anything that affected both players) that checked for the starting origin.
New version uploading now that fixes it
Draconas  [autor] 31 października o 11:46 
Good news for you: I have amanged to replicate it locally running no other mods
Bad news for me: I haven't got a f*****g clue why it is happening. But we will see what I can figure out tonight.