Total War: WARHAMMER II

Total War: WARHAMMER II

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Blood-Grounds (Additionnal Reinforcements for Beastmen Factions Vanilla/SFO/Lucky/Radious)
   
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Tags: mod, Campaign
File Size
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14 Feb, 2020 @ 7:00am
26 Apr, 2021 @ 4:46am
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Blood-Grounds (Additionnal Reinforcements for Beastmen Factions Vanilla/SFO/Lucky/Radious)

In 1 collection by Gwenolric
Reinforcements Collection (Vanilla/Radious/SFO/Lucky)
16 items
Description
Compilation Link :

https://steamproxy.net/sharedfiles/filedetails/?id=2015053443

Feature: Affect both Player and AI

This mod brings new abilities to all the Beastmen factions during battle, similar to how Menace from Below is used for Skaven. However, unlike Menace from Below or Raise Dead, the units don't degrade over time and do not loose HP for just existing. Because of this, it heavily favour the Beastmen with up to 6 additional units that they can bring in a battle.

#1:
Children of Chaos I :
After unlocking the technology "Worship of the Ruinous Powers" from the technology tree, this skill will give all the forces (factionwide) a skill that can summon up to 3 Ungor Herds in battles.

Pre-charge:50s
Number of charges : 3
Recharge time : 60s


#2:
Children of Chaos II :
After unlocking the technology "Blessings of the Dark Gods" from the technology tree, this skill will give all the forces (factionwide) a skill that can summon up to 2 Gor Herds in battles.

Pre-charge:70s
Number of charges : 2
Recharge time : 80s


#3:
Children of Chaos III :
After unlocking the technology "The Embrace of Chaos" from the technology tree, this skill will give all the forces (factionwide) a skill that can summon up to 2 Bestigor Herds in battles.

Pre-charge:90s
Number of charges : 2
Recharge time : 100s


#4:
Frenzy of Morrslieb :
After building in the Horde "Raging Pyre", this skill will give all the forces in the region (regionwide) a skill that can summon a Gorebull in battles. This skill also allow to instantly execute a siege assault, without having a need to possess a unit with the attribute "Siege Attacker".

Pre-charge:60s
Number of charges : 1


#5:
The Voracious Herd :
After building the main building in the Horde "Bloodied Lair (T4)" and the further advancement, this skill will give all the forces in the region (regionwide) a skill that can summon up to 2 Razorgor Herds in battles.

Pre-charge:15s
Number of charges : 2
Recharge time : 75s


Is this compatible with Radious/SFO/Lucky/My grandmother's overhaul?
Yes ... and maybe no (for the stats). This mod doesn't create new units but instead use the original units of the game. Meaning that if it is like SFO or Radious, which modify the core stats of the units, it is compatible. However, at the same time, those units don't get a single bonuses from the faction, from technology or Lord's traits. They are the vanilla of the overhaul (or not overhaul).

So that means it works with everything? Right?
Hehe ... no. I have only made sure to be compatible with the 3 major overhauls right above. I also made sure to abuse the official landmarks that are almost never removed. BUT as you can see on the description, I use a number of technologies and buildings. If some mods were to remove those buildings/technologies, the mod would not work and most likely will crash.
So, if you download a technology/building overhaul with only this mod (and I mean it, ONLY THIS MOD, which should be the last suspect) and it crashes, that means such building/technology has been removed and you should not use this mod.

Is it save compatible?
Yes. In reality, because it doesn't add new units and just add abilities to buildings and technologies, it will not crash your game and you can delete it at any moment and keep playing without worrying about restarting a campaign.
Popular Discussions View All (1)
1
14 Feb, 2020 @ 10:42am
Description and Improvements
Gwenolric
8 Comments
青眼橘猫•Z 15 Jul, 2021 @ 4:24am 
update,plz
Gwenolric  [author] 6 Mar, 2020 @ 10:44am 
@CJAShadow
Let's just say, the AI is ... dumb most of the time. Like, sometimes they just do Skaven stuff, summon at CD on their team and it's fine. More units. Sometimes ... have you ever seen a Necromancer use "Raise Dead"? Me neither.
Ulfgard the Unmaker 6 Mar, 2020 @ 10:01am 
@CJAShadow, afaik, the AI is able to use all of Gwenolric's summoning mods. The only limitation is whether or not they are smart enough to go for the required buildings/researches.
CJAShadow 6 Mar, 2020 @ 9:55am 
Is the AI able to use these summons? Be a nice way to buff the AI in battle a bit. Thanks for your hard work!
Noxious 15 Feb, 2020 @ 8:35pm 
Could you add one for the lizardmen?
Gwenolric  [author] 15 Feb, 2020 @ 1:47am 
@Decomposed

Oops, my bad. Don't know where "the" come from, must be some unholy influence at work. I will report to the closest inquisitor.
Decomposed 15 Feb, 2020 @ 1:07am 
I think Children of Chaos is more correct than Children of THE Chaos.

Good work on the mod!
Ulfgard the Unmaker 14 Feb, 2020 @ 8:03pm 
I'm at the mod limit right now, but I'm favoriting this for when King's Shilling drops. This could be exactly the kind of thing that Beastmen need to stand a better chance in campaign.