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There are many topics on the discussion board related to party compositions, I recommend prospective players to browse some of these topics, especially since each player will offer a slightly different composition as the optimal one. For example, I personally find bringing two Rogues to be absolutely indispensable in a 6-strong party.
Trow squeezings alone took me through 95% of the game.
Fighters pick up Veteran and Dual Wield in addition to Vanguard, dual wields Longsword primary and Arming Sword secondary. Active skills: Sweeping Slash, Sundering Smash, Storm of Blades, Taunt. Optional Chant from Censor if he picks up the Cleric tree at the cost of 2 AC from not getting Compass of MACO.
Back row is two Practitioners with a Bard in the middle equipped with Shepherd's Pipes. One Practitioner is equipped with Gaufroi's Wand to spread Melting. Other is set up for Spell Point generation for a second-turn Mangar's Mallet. Bard drinks Elven Wine, which triggers secondary effect of the Pipes for additional spell point generation (plus the spell point passive to start with) and bonus Int so the Mallet hits even harder, and your front row gets massive bonus True damage per hit on multi-hit skills.
You lose AC by dual-wielding instead of shields, but make up for it by deleting enemies before they can attack you.
I have one comment:
Consider the Einarr human as a good defensive fighter. With just a couple of attack skills, notably the sweep attack one that costs 2 to hit 3, you can do massive damage while still doing your job as the tank. The first rounds, not so much. But for those long fights, a few rounds in, it looks something like this: (I have had it higher, but +22 is average and a good example -- he just took out the front row in this one, so there isnt much left now).
https://steamproxy.net/sharedfiles/filedetails/?id=2175245939