XCOM 2
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[WOTC] Husks: Replace Lost
   
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File Size
Posted
Updated
93.273 MB
13 Feb, 2020 @ 4:31pm
20 Mar, 2020 @ 6:17pm
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[WOTC] Husks: Replace Lost

In 2 collections by NightNinja54
Enemies
21 items
Advent & Alien Overhaul
13 items
Description
Previously human, these creatures are reanimated from lifeless flesh and synthetic tissue. Individuals are transformed into horrifying killing machines; a husk of their former lives.

Husks and Abominations replace the traditional Lost

New Content
  • The Husks function identically to their Lost counterpart
  • The models of the Lost are replaced, and all related items and research are renamed.
  • In this way, the mod should keep all expected game play consistent.

Additional Details
This will seamlessly integrate into a current or new campaign.


Full Credits
  • Cavily: Editing models, textures, and meshes for XCOM integration; huge kudos to Cavily here
  • E3245: Reference of original Lost Conversion mod and support
  • NightNinja54: Programming and development
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

Collections


107 Comments
ShyGuyWolf 22 May @ 5:58am 
Remembered getting that floater head glitch before. Will check it again since I didn't get a mission that involved lost yet
HKR31 15 Apr @ 3:11am 
@NightNinja54
I tried the collector/reaper converter today
It works great with this mod
Thanks for this awesome mod
HKR31 15 Apr @ 3:08am 
Hi
This mod had the human head bug for me too
But after the 'Invisible body parts for all' mod got updated
This mod works now without bugs
UncleDoctor 4 Apr @ 2:35pm 
Also getting the human head bug
Omgitsgb 3 Mar @ 10:45pm 
did anyone ever figure out the floating heads thing? I really want to have this mod work :(
Http 3 Nov, 2023 @ 6:03am 
@a3
"this customizable with Iradar's appearence manager mod"
Did you succeed? I tried, but I couldn't... will crash in the battle map reading interface...
Neko Fergie 29 Sep, 2023 @ 8:30pm 
I too got human heads for the husks. good to know its not just my game.
There is one more thing I NEED you to know. About 2 years ago I left comment informing you that this mod, for some reason, uses the voice packs I have installed in place of the usual growling zombie sounds the Lost makes. Here's the part that is insane.

For the last TWO years I have played MANY campaigns and each and EVERY time instead of zombie sounds OR even clips from other voice packs (I have many installed) the Lost play the audio files from my Whealtey from Portal 2 voice pack. Every time, every mission, every campaign the Lost talk to me in Wheatly's voice. Just a few days ago, at the start of the Lost's turn, I heard "Let's go team!" in Wheatley's voice. Always Wheatly. Never Bayonetta, never Garrus or Tali or Wrex...always Wheatley. Never update this mod make no changes. My installation of XCOM 2 MUST be preserved.
NightNinja54  [author] 5 Sep, 2023 @ 3:54pm 
@hassanrokhri31
Yeah, it should all be cosmetic. How did the converter work?
HKR31 19 Aug, 2023 @ 9:26am 
i am going to try this with stukovs reaper/collectors to lost faction
basically reapers/collectors/husk in same team
hope it works
HKR31 19 Aug, 2023 @ 9:23am 
does this change the name to husk superficially?
(meaning do mods that change lost like lost headshots still work?)