Total War: WARHAMMER II

Total War: WARHAMMER II

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Remember Deployment Formations
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Tags: mod, Battle
File Size
Posted
Updated
173.992 KB
9 Feb, 2020 @ 3:22pm
17 Jul, 2021 @ 9:15am
14 Change Notes ( view )

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Remember Deployment Formations

In 1 collection by prop joe
Prop Joe Mods
58 items
Description
10.02.2021. UPDATE :
I changed the way formation are saved and applied.

They are now saved and applied by comparing the positions of the units relative to the lord.

So that means you change the formation position by moving the lord (first unit) and then applying the formation. You can also rotate the whole formation by changing the lord rotation (where he's looking). Check the first video.

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Adds a way to save and load the army formation during deployment.

Arrange your army and then save it into a formation. You can then apply the formation to your army during the battle deployment phase.

Reposition the lord and rotate him to change where the formation gets placed when you click the Apply Formation button.
Use normal game shortcuts (ctrl+a to select all units, hold alt and drag them, hold ctrl and move the mouse to rotate them) to make minor adjustments after.

If you add new units to the army, or remove units it'll still work fine, but you may want to rearrange those new units and replace the formation.
The script isn't smart enough to shrink the formation if units are wounded.

Formations are saved into SteamsteamappscommonTotal War WARHAMMER IIformations_new.json, you can shuffle copies of this file if you have concurrent campaigns with different factions.

Known Issues
Formations cannot be applied if there are locked groups (the little padlock icon). Unlock the locked groups before applying.

FAQ
Add new features: remember formations by faction, option to give formations names etc.?
I hear you, I'll see what I can do.

Recreate how groups are bound to shortcuts (for example Ctrl+1)?
I don't believe I can do this.

Compatibility?
It's compatible with everything (SFO and most mods don't actually touch battle scripts).
Didn't test in multiplayer, but someone reported it works.

Throw a penny into my coffee and chocolate fund:
[paypal.me]
[www.patreon.com]
Thanks to everyone who has shown me support, and thanks to everyone using my mods.
129 Comments
zb0307 31 Dec, 2023 @ 4:06pm 
I have been looking for this functionality since Rome 2....... it's amazing!! Thanks a lot, really hope some one can have a similar mod in Rome 2 and Three kingdoms also.....
NoTalking 26 Jun, 2023 @ 9:03am 
best gameplay mod forever
Ushi is Love 28 Aug, 2022 @ 3:21am 
this should be in the base game
flameshroud 16 Apr, 2022 @ 8:23am 
True, if there us obe mid im waiting for its this one. Such a good mod
Emila 16 Apr, 2022 @ 3:31am 
please make this mod for warhammer 3
Goma 21 Jan, 2022 @ 4:20pm 
literally a must have for every WH player.
=[NK]= Col. Jack O'Neil 13 Dec, 2021 @ 2:45pm 
Is there a way that this mod can remember which units are set to gaurd, skirmish and fire at will? Rather than having to set them every time?
Jon 13 Dec, 2021 @ 12:04pm 
@randy: Lol I know right! Great mod :steamthumbsup:
=[NK]= Col. Jack O'Neil 21 Nov, 2021 @ 5:34am 
What's the bet that implement it worse than this mod though 😂
randy 21 Nov, 2021 @ 4:45am 
CA must have been big fans of this mod, since they're adding it as a vanilla feature in WH3. About time!