Portal 2

Portal 2

1,311 ratings
Reliquiae #2
   
Award
Favorite
Favorited
Unfavorite

Subscribe to download
Reliquiae #2

In 1 collection by Mikeastro
Reliquiae
13 items
Description
You can find the previous part here.
You can find the next part here.

Something happened that I would have never envisioned back when I first started making puzzles.
Just the other day, I passed 100 followers!
I would like to thank everyone who follows me and anyone who enjoys my maps.
It really does mean a lot and I appreciate each and every comment I get.
So thanks y'all, very much! :D

Anyway, hello and welcome back everyone, to the third instalment of Reliquiae.
Again, this map contains two short puzzles.
Still nothing too difficult, but the difficulty is slowly starting to increase.

The first room has no cubes, but it involves one somewhat creative concept.
There should not be any execution difficulty.
The second room teaches another concept that may be useful to keep in mind for later releases.
The concept is a little abstract, so for those curious to see what they will learn / have learnt:
You need not always be with the cube when it redirects a laser. You can pre-place it somewhere and let it do its thing later on.
Admittedly, this puzzle has just one connection too many to make it elegant enough for the mod.
However, I think it does its job teaching the concept.

Difficulty: 2/10.

Of course I won't copystrike you for the music if you record your run :p
In other news: My puzzle game Sokoban: The RPG has been released on steam! Please consider checking it out!

Playthrough by Rain
Blind run by DeathWish808
114 Comments
Mehmet 24 Sep @ 2:50am 
great, brilliant
UNDEFEAT 18 Sep @ 6:38am 
Ok, it doesn't help much in this specific map, but still :)
UNDEFEAT 18 Sep @ 3:36am 
Second puzzle I see that can be solved by using this technique (first one is "Juxtapose" by gigo).
I understand everyone understands it's not an intended solution, but is it so hard to make the "laser panel" 1 tile wide? :)

https://drive.google.com/file/d/1uBQPbu1mtPgHwvGEdCgmLL7O1ZKOgnSg/view?usp=sharing
Snufkin 3 Jun @ 7:04pm 
Got talos principle vibes from this one, very nice map
Mikeastro  [author] 1 Apr @ 1:14pm 
@sillymel You are too good at finding these haha, very impressive :cozycrashfish:
sillymel 1 Apr @ 7:21am 
Found another trapping possibility, this time involving the one of the grates in the first room: https://steamproxy.net/id/sillymel/screenshot/2485497501520155018/
(To execute it, make sure you're in the middle of the portal so you don't die when you move the portal you used to get in.)
sillymel 31 Mar @ 8:19pm 
Oh, and it's possible to skip the main trick in the first half, as seen in GraveNoX's playthrough on page 3, at around the three-minute mark. That playthrough appears to use jumping before portaling , but you can just stand in the portal while aiming, removing almost all of the execution difficulty for the cheese .
sillymel 29 Mar @ 8:34pm 
Wow! I don't think I've seen that trick where you use a moving platform to block a funnel so you can go through a portal on the surface it points at before, and I've played a lot of maps!

Also, it's possible to trap yourself by throwing the cube across the far goo pit in the second half: https://steamproxy.net/id/sillymel/screenshot/2485497501506358808/
It's highly unlikely to happen by accident, but I thought you should know about it.
glenmcd[AUS] 1 Jan @ 7:08pm 
Two brilliant puzzles. Not for beginners!
Melody 23 Oct, 2023 @ 1:03pm 
Haha couldn't figure out that last one without jumping a gap I wasn't meant to