安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
And I'm sorry you have a self-entitled douche trying to boss you in the comments.
There's a reason people like me release things like icons and sounds separately from the "base" addons: to let those people decide for themselves whether they want it or not, with alternative decisions from overpowered scripts to (subjectively) better sounds. Whenever the need to eliminated the long-ass list of addons arises, one can combine what they want themselves for themselves. All they have to do is follow the damn train, CJ be at least seven years old and use a simple program.
You won't even have to wait long until you're asked something like "remove one of the knives" or "remove the scripts because I want to use the Fire Damage mod", and the potential number of these repacks (which, again, you'll have to eventually update) reaches somewhere around nine thousand.
Let me educate you, then. There are people, like me, that have pages upon pages of mods. It becomes a hassle looking for which ones to activate and there are only limited amount of mods before the Add-on list does the 'bug'. That being that entries start overlapping (a bug that Valve just REFUSES to fix and have to resort to menu mods).
So, in order to start culling the amount of mods, easing access and to give people a one-go solution, I do these packs. I plan to do the same thing for Halo and Titanfall ones. And also plan to anthologies one of my first ever weapon mod collection that I used in the early days of Workshop.