Left 4 Dead 2

Left 4 Dead 2

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CS:GO Danger Zone Weapons Pack
   
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Game Content: Weapons, Sounds
Weapons: Melee
File Size
Posted
Updated
23.052 MB
9 Feb, 2020 @ 10:32am
19 Sep, 2022 @ 1:14pm
2 Change Notes ( view )

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CS:GO Danger Zone Weapons Pack

Description
Hello lads,
my 35th Workshop add-on.

This pack contains all the melee weapons introduced by the Danger Zone update (which was also it's F2P update for CS:GO) made by Twilight Sparkle with matching HUD icons made by Alex_D_Vasilkov replacing some melee weapons for L4D2. Don't be fooled by the Fists replacer viewmodel, because it will use the viewmodel of your character's hands (whether it will be vanilla or custom survivior), so the results will vary.

I only own the right to modify the VPK to combine some elements. Everything else used in the VPK is the right of the original creators that will be now credited.

Thanks and have fun!

Twilight Sparkle: Porting, rigging, extra animations
Valve/Hidden Path Entertainment: Models, textures, animations, sounds
Alex_D_Vasilkov: HUD icons
Conscript Vladimir: Combining the VPK
13 Comments
DZN_Hunter 10 Jan @ 2:22am 
the hand melee is sick its so cool ive been finding it
oddly skeptical 6 May, 2023 @ 8:45am 
sick mod tho
oddly skeptical 6 May, 2023 @ 8:45am 
alex do be kinda an asshole from what I just read
R3D144 31 Aug, 2021 @ 9:03pm 
:) im like

КKREλTURED 19 May, 2020 @ 2:20am 
Thanks, this is pretty kick-ass.

And I'm sorry you have a self-entitled douche trying to boss you in the comments.
是戰神啊 11 May, 2020 @ 4:32pm 
VERY GOOD!!!
《Happi Doggo》 24 Mar, 2020 @ 12:19pm 
What are they for?
Nerg 15 Feb, 2020 @ 12:33am 
Dude. Just let the man post what he wants.
Alex_D #NoWar 10 Feb, 2020 @ 12:32pm 
And since when do you care about "people"? Since when have personal tailored packages become public domain?

There's a reason people like me release things like icons and sounds separately from the "base" addons: to let those people decide for themselves whether they want it or not, with alternative decisions from overpowered scripts to (subjectively) better sounds. Whenever the need to eliminated the long-ass list of addons arises, one can combine what they want themselves for themselves. All they have to do is follow the damn train, CJ be at least seven years old and use a simple program.

You won't even have to wait long until you're asked something like "remove one of the knives" or "remove the scripts because I want to use the Fire Damage mod", and the potential number of these repacks (which, again, you'll have to eventually update) reaches somewhere around nine thousand.
Mundfish  [author] 10 Feb, 2020 @ 4:01am 
Ah, I see what the question is.

Let me educate you, then. There are people, like me, that have pages upon pages of mods. It becomes a hassle looking for which ones to activate and there are only limited amount of mods before the Add-on list does the 'bug'. That being that entries start overlapping (a bug that Valve just REFUSES to fix and have to resort to menu mods).

So, in order to start culling the amount of mods, easing access and to give people a one-go solution, I do these packs. I plan to do the same thing for Halo and Titanfall ones. And also plan to anthologies one of my first ever weapon mod collection that I used in the early days of Workshop.