Arma 3
1,134 oy
Drongos Map Population
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Data Type: Mod
Dosya Boyutu
Gönderilme
Güncellenme
5.859 MB
6 Şub 2020 @ 21:11
26 Eki 2023 @ 15:18
92 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Drongos Map Population

Açıklama
Quickly and easily populate an entire map with any faction, no scripting required

Check my profile for a link to my Discord.

Discord for my mods[discord.gg]
My Artillery/Cruise Missile/Loitering Munition mod
My Air Support mod
My Active Protection System mod

  • Quickly and easily populate an entire map with any faction, no scripting required
  • Spawns patrols, garrisons, vehicles, air units, ships, occupied towns, HVTs, civilians, IEDs, VBIEDs, suicide bombers, SAM sites, abandoned vehicles and loot
  • Mission generator (Kill, Recon, Destroy Squad, Destroy Vehicles, Clear, SEAD, Rescue, Interdict, Destroy Structure, Destroy Ships, Destroy Aircraft, Deliver)
  • Semi-persistent dynamic campaign (insurgency/COIN theme)
  • Semi-persistent dynamic campaign (frontline combat theme)
  • Place and play mission modules (go here, kill this, demo this building, defend here, clear this area, extract, rescue, hack, interact)
  • HVT hunt open-world mission
  • Optional stealth gameplay
  • Tweak most settings through modules
  • Any mod, any map
  • Easy setup
  • WIP RPG system with XP, levels, skills and survival aspects (food, weather, exposure, poison, infection, etc)
  • Optional modules for skill, knockdown, random time/weather, traders and more
  • Civilian/POW interaction
  • Morale system with surrender and panic

Optional missions: Kill HVT, Clear Area, Recon, Destroy Squad, Destroy Vehicle, SEAD

There is a demo mission and readme in the mod folder. If you can't find your steam mod folders, you can download the .zip file from my Patreon: Direct download[www.patreon.com]

Demo missions[www.patreon.com]

Various missions built with DMP:
Insurgent Ops I
Insurgent Ops II
Insurgent Ops III
Ground Ops Altis
Air Ops

Alternative dynamic simulation[forums.bohemia.net]

How to edit internal variables[www.patreon.com]

BASIC USE
  1. Place a DMP Core module at the center of your desired AO
  2. Select the desired AO size (values larger than the map will not go out of map bounds)
  3. Place a Define Faction module
  4. Adjust the composition options
  5. Place the desired units and vehicles you wish to make up the faction within 200 meters of the Define Faction module
  6. Upon mission start, the system will read and delete the units and use their classNames as the basis for spawning groups
  7. If no units are placed, the module will default to a simple NATO force

Note: It is a good idea to right click on all placed units, go to Attributes > Special States and uncheck all boxes.

For more control about which classNames are used, set the rank of units according to this list:

COLONEL: Leaders/HVTs
MAJOR: Pilots
CAPTAIN: Vehicle crew
SERGEANT: Squad leader

Units with "pilot" or "helicrew" in their classname will be added to pilots
Units with "crew" in their classname will be added to vehicle crew
Units with "iconmanleader" as their icon will be squad leaders


KNOWN BUGS
Camps sometimes spawn close to roads
Garrison units and crates sometimes spawn under floors

Composition by Pākehā to help with set up


HOW TO REPORT BUGS
If you encounter a problem, first try using the demo mission with no other mods loaded. If that works, then start adding mods until you find the conflict, then report the conflict. Vague reports such as "it doesn't work" or "I got a script error" are impossible for me to troubleshoot. Please provide specific information such as map and mods used, exact error messages, screenshots, etc.

CREDITS
Drongo69: Concept and coding
Kokuroku: Help fixing the NATO spawn bug
miaou: Help fixing the NATO spawn bug
VedKay: MP testing, RPG item icons
George Floros: Temperature script
EO: Tent storage configs
Sly: Camping concept (RPG)

Most of my mods and missions are released on my Patreon page. You don't need to be a Patron to download them: https://www.patreon.com/DrongoMods

Check my YouTube channel for trailers, WIP etc:
https://www.youtube.com/channel/UCrZtKPYPS9iYzu1EAzTLYgg

I am not on the BIS forums. I can be emailed at drongomods@gmail.com.
I am not on social media, so I would appreciate it if those of you who are would help promote my mods.

THEFT OF MY WORK
My artillery mod was stolen, edited and re-released in violation of the license by BlackAlpha of tier1ops.eu. Here is a video showing my original work and his stolen edit:

https://www.youtube.com/watch?v=Oe7G6WwxQVU

LICENSE
Arma Public License Share Alike (APL-SA)
https://www.bohemia.net/community/licenses/arma-public-license-share-alike

In addition to the above license, the following conditions apply:
Nobody associated with tier1ops.eu may use, edit or distribute this mod or any derivatives thereof.
This addon may not be used as a tool by any corporate, government, military, law enforcement or security groups/individuals.
This addon may not be used for any commercial purpose.
This addon may not be used for training purposes.

CHANGELOG
0.757
Fixed: Infoshare was not working at all
Popüler Tartışmalar Tümünü Görüntüle (12)
13
8 Haz 2023 @ 13:16
Persistance?
Smiley
7
29 Nis 2020 @ 13:21
Cant get it to work
Cave Lord
5
27 Mar 2020 @ 16:03
Squads in vehicles
One_Lunch_Man
1.333 Yorum
Blacklisted_Gaming 22 Ağu @ 8:48 
yeah i figured that out not long after writing this lol. I spent a good portion of the day getting familiar with how the modules work through trial and error
Drongo  [yaratıcı] 22 Ağu @ 4:04 
When the wrong unit spawns, that usually means that some modules are too close to each other. There is a field in either the Core or Define Faction module that let's you spawn aircraft at a certain altitude.
Blacklisted_Gaming 21 Ağu @ 13:36 
hey Drongo, i'm running into an issue where the aircraft that spawn in for the faction i define are either the wrong aircraft for that faction, an aircraft that i didn't put into the define faction module, or they spawn in and crash. Am i doing something wrong? For context i'm not mixing the factions for the module or sides (east/west/indep), i'm only using one faction for these.
Drongo  [yaratıcı] 20 Ağu @ 3:43 
@Chuck Jiggles
There will be very little further development of this mod.

@Ronald Ray Gun
You'll have to look up how to use init.sqf and add scripts to missions.

@GRIM
Yes, see the readme in the mod folder.

@Babal Disfarcado
It is possible, but the build in mission system is designed for PvE.
Babal Disfarcado 19 Ağu @ 20:31 
i can play this pvpve?
GRIM 12 Ağu @ 12:52 
are we able to define the civilian POP faction?
Ronald Ray Gun 12 Ağu @ 8:28 
regarding the core loot module. where do i put the custom loot table script? do i have to point to its exact location too?
Chuck Jiggles 7 Ağu @ 10:42 
Is there any chance to implement DRO style random bunker & emplacement gen feature to the faction module similar to the roadblocks & camps? It's something that I've been little bit missing when creating dynamic DMP missions for my friends to play with.
Drongo  [yaratıcı] 5 Ağu @ 17:26 
Turn off debug in the Core module.
juggernut 5 Ağu @ 16:49 
is there any way to hide enemy map markers? the tracking mark for all of the enemy units in an AO, i mean. im trying to host a mission for my mates and want to hide exact enemy positions.