Arma 3
108 ratings
Codename Phalanx
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
Tags: Tag Review
File Size
Posted
Updated
24.794 MB
2 Feb, 2020 @ 9:59am
8 Feb, 2020 @ 8:49am
2 Change Notes ( view )
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Codename Phalanx

Description
Version: 1.01

Overview
Singleplayer Mini-Campaign revolving around a group of KSK survivors around Oberleutnant Wolff. Events are taking place in parallel to the official "East Wind" campaign.

Story
CONTAINS SPOILERS - It is strongly advised to play through "The East Wind" prior to this campaign!
After almost two years into a difficult and yet unfruitful counter-insurgency training campaign, long growing tensions with the AAF result in a team of KSK instructors forced to drawdown prematurely with their job half done.
But on the morning of their withdrawal, one last opportunity arises. Follow Oberleutnant Wolff on his covert mission directly tied to the events of "The East Wind".

Features
- Story-Driven Singleplayer Mini-Campaign
- Special Forces & Guerilla Style Gameplay
- Three Missions
- Player Decisions Affecting Mission Flow
- Available in English & German

Basic Requirements
Arma 3 Marksmen DLC
Arma 3 Apex
Arma 3 Tanks (Recommended)
Arma 3 Laws of War (Recommended)
KSK 2035

How to Install
Standard mod procedure. Just subscribe on steam or manually download and unpack the @KSK_Codename_Phalanx folder to your Arma 3 directory. Then launch it with BI's or a custom launcher.

Contact
You can reach me on the BI-Forums: http://forums.bistudio.com/member.php?53386-IndeedPete
Or on twitter: https://twitter.com/IndeedPete
Or feel free to add me on steam: http://steamproxy.net/id/IndeedPete/

License
Content created by IndeedPete is published under the "Arma Public License Share Alike (APL-SA)". You are free to take or change anything you can use, just give me a mention in the credits.

Credits & Thanks
- Bohemia for the splendid game that is Arma 3!
67 Comments
Avant-garde 18 Feb @ 12:55pm 
Nice campaign!
Ararinha Azul 25 Jul, 2023 @ 9:32pm 
Even with the first mission being broken, the last two ones are amazing and its very recommended still to this day.
Brak215 11 Mar, 2022 @ 5:06am 
It was definitly Having Mercs Loaded as well, I love it when a solution is so simple. thanx again see ya on the battlefield
Brak215 11 Mar, 2022 @ 4:58am 
aH..... ITS MERCS. I came to find out why i cant get past the first convo... lol . Glad I came was looking forward to this one. I'll let ya kno how I liked it...
DxG6767 22 Jan, 2022 @ 11:26pm 
This was very cool, it was amazing to seee how this fits in perfectly in the main story
mkalireza 24 Nov, 2020 @ 1:08pm 
Hi, It was a great scenario and mission, I liked it, thank you. :steamhappy:
jethrowm2465 14 Aug, 2020 @ 11:38am 
i got through it with blood guts and a lil bit of danger. lol for sure
IndeedPete  [author] 14 Aug, 2020 @ 11:16am 
Yeah, it's my bad. Both use different versions of the conv system which aren't compatible to one another. Not sure how you even managed to get through the first mission. If Arma 4 ever comes around, I'll see to manage my script libraries a bit better.
jethrowm2465 12 Aug, 2020 @ 5:49pm 
Ah, i have M.E.R.C.S. loaded, my bad lol I love that campaign also =P
IndeedPete  [author] 10 Aug, 2020 @ 9:55am 
Since it's that early in the mission, I'd advise a restart if you haven't already. Do you have any mods running? (Running my other campaign M.E.R.C.S. for example breaks the convo system in this one unfortunately.)

If nothing helps, can you access the debug console using the SSPCM mod for example? Then you could try running this to continue the mission flow:

[player, "startExit"] call IP_fnc_setConvKey;