Space Engineers

Space Engineers

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Gun Fire Control System Mk1
   
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1 Feb, 2020 @ 5:44pm
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Gun Fire Control System Mk1

Description
Simplified fire Control System to Sync All turrets on a Grid on one Position, When on auto control, Guns can fire separately, when on manual control all guns move in Sync(Also working with Modded Turrets!)
Instructions in Script
6 Comments
the fox  [author] 9 Apr, 2020 @ 10:07am 
Sadly not, KSWH being very thorough have though of all that
Bi0HazardXIII 8 Apr, 2020 @ 6:16pm 
That would be nice, to have turrets be able to have min max values similar to rotor made turrets. Are you able to force them to target maybe enemy grid center mass instead? Maybe that would let you bypass decoys?
the fox  [author] 7 Apr, 2020 @ 9:11pm 
I am afraid to report in the current Space Engineers API there is no way to prevent the Targeting of Decoys. However if this is amended in the API I will update the script to not target decoys.
On the other hand i will improving the scripts efficiency a lot and adding the use of groups for individual turret sets to avoid confusion of topside guns looking up and broadside guns looking to max/ minimum elevation axis, Put simply to avoid light shows of turrets shooting their own ship.
Bi0HazardXIII 6 Apr, 2020 @ 7:29am 
Going to subscribe to this thread then, I look forward to seeing the new version
the fox  [author] 3 Apr, 2020 @ 7:46pm 
Yes, i plan on updating the script to not target decoys
Bi0HazardXIII 30 Mar, 2020 @ 10:13am 
Do you plan on writing the script to avoid shooting decoys?