Space Engineers

Space Engineers

63 ratings
SGA Light Remastered
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
67.128 MB
1 Feb, 2020 @ 3:41pm
8 Feb, 2021 @ 1:28pm
2 Change Notes ( view )

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SGA Light Remastered

Description
The painstaking Recreation of SGA Light (IND HOLD) https://steamproxy.net/workshop/filedetails/?id=545165681

Of course, all models and original textures created by http://steamproxy.net/id/Volcanodog12/

I've tweaked a few of the textures, tweaked a few small bits of the models, redid the GUI icons, and overall updated the mod to a now-functional state. Hope you all enjoy!

There are no small blocks, as I haven't updated those, and there may be issues with textures, but nothing that affects the functional state.

Known things I may or may not fix:
Blocks 7 and 11 don't have construction models/build stages
13 Comments
Crimroxs 21 Nov, 2020 @ 8:19pm 
hot take
ZettDeEff 1 May, 2020 @ 8:04am 
@hoch33
This is really a great idea, why do you think I should install lamps to not use them? "Say whaaaat?" :steamfacepalm:
hoch33 1 May, 2020 @ 6:55am 
@ZettDeEff you could deactivate the lights to reduce lag
ZettDeEff 1 May, 2020 @ 5:43am 
I love the design and also Star Gate. Unfortunately I can't put the amount of lights in the base (design reasons) without getting massive frame drops towards 35 FPS. I really have a strong computer with i7 and an overclocked GTX 1080 and 15 GB RAM, playing in 4k. I value the "look", so no option to reduce the graphics, otherwise everything runs smoothly at 60 FPS. Unfortunately not with these lamps. (The ugly standard things from Keen do not cause this, unfortunately)
Jamang  [author] 14 Apr, 2020 @ 5:53am 
Sweet! I love cookies! Thanks :D
Zoey 14 Apr, 2020 @ 3:29am 
Yay! Awesome! :steamhappy: Been looking forward to the SGA stuff coming back. :D
Next to a like, have a cookie :) :2015cookie:
Crimroxs 15 Mar, 2020 @ 7:22am 
Much light. Great improvements and a really nice addition! :selike: :lunar2019piginablanket:
Nrgbistro 14 Mar, 2020 @ 11:42pm 
Sounds great. Thanks! Also, don't worry about the paintable models. The default texture looks great anywhere I put it regardless of the color scheme.
Jamang  [author] 14 Mar, 2020 @ 11:01pm 
@Nrgbistro
Now the issues:
The naming scheme - I updated the mod to a working state, as such I don't have the creative means of coming up with a name for the specific lights.
Paintable Models - I supposed I could do a separate release for that, as the original had it's own unique texture scheme.
SGA Light 14 - By flush, I'm assuming you mean a model without the edges on either side of the light so they look connected? Not impossible, however will take a little work.
Offset - I haven't been able to find any specific configuration for the offset, but when I do I'll have that fixed.

I can hopefully find some time to get around to these in the coming weeks. Thanks for your feedback!
Nrgbistro 13 Mar, 2020 @ 10:37pm 
Also, I think the offset value is reversed (at least for SGA 6, haven't used most of the others). This causes the default value of 0.5 to make the light source clip into the block that the light is attached to.