Garry's Mod

Garry's Mod

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[ArcVR] Arctic's VR Guns
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
2.980 MB
1 Feb, 2020 @ 2:29am
26 Mar, 2020 @ 10:33pm
23 Change Notes ( view )

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[ArcVR] Arctic's VR Guns

In 1 collection by Arctic
ArcVR Official Collection
8 items
Description
"It seems to me that television is exactly like a gun. Your enjoyment of it is determined by which end of it you're on."
-- Alfred Hitchcock


Actual, functional VR guns, tested to work in multiplayer, with manual reloading.

Join the OFFICIAL Discord server here: https://discord.gg/gaHXusZ

Overview
Inspired by H3VR, Boneworks, and Pavlov VR, Arctic's VR Guns aims to finally provide a proper VR shooting experience in Garry's Mod. It contains five weapons, painstakingly converted into VR-friendly models from CS:S view models, each tailored carefully for a perfect experience. Bullets are physical and have drop and damage dropoff over range. To use weapons properly takes practice; reloading is more than just a button press. As somebody who has been obsessed with manual gun handling since 2012's Receiver this mod is a long-time ambition made real.

Weapons use CS:S textures and audio in order to reduce the mod's file size.

Post your videos and screenshots with this addon! I'll use the best ones on the page.

NOTE: You need to have viewmodels enabled in VRMod.

Check out the Official Collection for more guns with new features!

Unique Features
Mag Pouch: Pull magazines out of your hip, and put them back!
Physical Bullets: Bullets have dropoff over distance, and take time to travel!
Multiplayer Support: Shoot your friends!
CS:S Viewmodels: Lovingly, painstakingly "restored". For the first time in 15 years, see the side of weapons you've never seen before!
Auto-Eject Mags: Like Boneworks, magazines automatically eject from guns (Which support it) when you bring one close to it.
Two-Handed Weapons (Second Wave): Stabilize your guns with two hands!
HK Slap (Second Wave): Move the charging handle up on certain guns and then strike it with a sharp downward motion to release it.
Pump-Action Shotguns (Second Wave): Chk-chk BOOM!
Holographic Sights (Third Wave): Precision close-quarters sights where applicable.
RT Scopes (Third Wave): For long-range sniping.

The Arsenal
Beretta M9: Simple 9mm handgun. Press trigger while slide is locked back and magazine is loaded to release slide.
Glock 17: Simple 9mm handgun. Has no safety.
Desert Eagle: .50 AE high caliber handgun. Huge recoil, powerful round. Capable of one-shotting to the chest at close range.
MAC-10: Open-bolt .45 ACP submachine gun. Pull bolt back to charge.
Steyr TMP: Closed-bolt 9mm submachine gun. Pull charging handle to charge, or press trigger while the bolt is locked back and a magazine is loaded to release the bolt.

FAQ
- File exists in two addons - possible conflicts! lua/autorun/vrutil.lua (VRMod and [ArcVR] Arctic's VR Guns): Turn on viewmodels in the VRMod panel.
- What are the controls?: Left hand: Pickup to reload (Trigger on Vive). Right hand: "Secondary Fire" to switch firemode. If you can't figure out which button "Fire" is, I can't help you.
- Map?: gm_ShootingRange.
- How do I get a magazine?: Pull them from your left thigh.
- Can you add dual wielding?: No.
- This thing is off-model!: Trust me, I know.
- Two handing feels weird.: Enable alternative two hand behaviour using the command "arcticvr_2halt 1". That might be what you're looking for.

Credits
- Arctic: Code, model editing. Support me on Patreon for as little as $3![www.patreon.com]
- Valve/Turtle Rock Studios: Counter-Strike: Source assets.
- Valve: Day of Defeat: Source texture for the bullet.
- Anton Hand: Inspiration, in the form of Hotdogs, Horseshoes and Hand Grenades, the greatest VR game ever made, and your constant diligence.
- (You): For your inspiration, your support, and your time. Here's to (You)!
Popular Discussions View All (32)
56
1
27 Mar @ 5:24am
PINNED: Usage Guide: The Basics
Arctic
4
22 Apr @ 4:53am
Guns aren't working
Butter Fliege
1
22 Mar @ 4:13pm
Gun Textures
landocorp
283 Comments
Wild distillery engineer 22 Jun @ 10:18pm 
is this the BASE or weapons for the base???
🇹🇪🇩🇩🇾 1 May @ 6:46am 
.:steamthumbsup:
VERGIL #FixTF2 28 Apr @ 1:41am 
this mod broken
egghead 18 Apr @ 10:24am 
Hello, my friend cannot AT ALL twohand.
Its just impossible. They're using a Quest 2 if it matters.
How do you twohand?
Pres. John H. Eden II 15 Apr @ 10:17am 
imma say its still max sigma to make a vr gun mod, even if it's dogshit now and doesnt work.
undyingUmbrage 6 Apr @ 4:20am 
new mandela effect: the guns in this mod were shootable
илюша 14 Mar @ 12:26pm 
Hey. Very nice mod! Is there an option to turn off controller vibrations when shooting? (without disabling it completely)
Aperson 21 Feb @ 6:14am 
{TLFA} Shit Nugget 20 Feb @ 7:12am 
Doesnt work anymore.
Stale Rice 20 Jan @ 10:07pm 
P.S. The usage guide tells you to install all the other gun mods anyways