Sid Meier's Civilization V

Sid Meier's Civilization V

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Slave Trade
   
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Deskryptory zawartości: Treści przeznaczone dla dorosłych, Epizodyczne sceny nagości lub treści seksualne, Częsta nagość lub treści seksualne
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27 listopada 2013 o 0:46
12 stycznia 2014 o 9:15
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Slave Trade

Opis
The Slave Trade comes to Civ 5!

Here's how it works:

- Slaves are a new luxury resource that yield massive amounts of production.

- A new building unlocked at Construction, the Slave Auction, is needed to produce the Slave resource.

- The Slave Auction can only be built in an occupied city with a Prison.

- Slaves can be used to build the Slave Worker unit.

- The Slave Worker works faster than the standard Worker.

- Industrialization unlocks the even faster Modern Worker.

- Slave Workers can be freed and upgraded to the Modern Worker. The ancient Worker also can be upgraded.

- All Tenants in all Ideology trees degrade the amount of Culture and Happiness your Civ is producing as long as you have a Slave Auction and/or a Slave Market. This reflects the unpopularity of Slavery in Modern times.You can sell these buildings if they become too much of a burden. And I promise you, they will.

- This mod utilizes GeorgeM's Slave Unit Pack. Captured civilian units will be converted to Slave units.

- Only compatible with BNW. It utilizes Tenants.

- I began creating this for my next version of Resources Gone Wild and decided that this would be a stand alone mod that might be of interest. Let me know what you think...

Version 2
- Added 2 new buildings, the Prison and the Slave Market.

- The Prison(available at Mathematics) can only be built in an occupied city and is required to build the Slave Auction. The Prison now performs the same function that the Courthouse previously did. (I was never a fan of the Courthouse being limited to just an occupied city. A prison makes more sense to me)

- The Courthouse(now available at Writing) can now be built in any city and produces 2 happiness.

- Slave Markets(available at Currency) can be built in any city and require 1 Slave to build them. They convert 1 Slave to 3. Slave Markets also suffer a Happiness/Culture penalty as you advance through the Ideology Trees

- Reduced the Production yield of the Slave because they will be more plenitiful. They also produce 2 gold now.

- Added graphics from Leugi's Slavery Mod. I also used some of his ideas to create this mod. I failed to mention that in version 1. Sorry Leugi.
Komentarzy: 157
Justin 17 czerwca o 12:09 
could probably use an update but thanks for uploading
Seamus, That's the Dog 8 lipca 2021 o 16:56 
I love the concept for this mod but it has some major flaws. For example, once you hit the industrial era it becomes really easy to cheese the game since the AI never sell their slave markets/auctions and start getting massive happiness hits.

The existence of the modern worker unit also makes this mod partially incompatible with any other mod that adds additional functions to the vanilla worker unit like Future Worlds.
Sapply 26 maja 2021 o 5:59 
based
NatDidNothingWrong 8 maja 2020 o 10:53 
this is... fucking genius... very well built and in multiple ways truly emulative of the objective which I believe the game devs had in mind while creating Civ games.
Anton Nigurh 3 stycznia 2020 o 23:42 
Absolutely fucking based
Bingo 25 października 2017 o 0:31 
I approve.
Darkamon943 15 stycznia 2016 o 10:42 
Alt download ?
Mazzini 21 listopada 2015 o 2:13 
(mee to I would ask a version without the prison..)
Mazzini 21 listopada 2015 o 2:07 
If I have a match with Slave Trade Mod, do other civs make chanche to abolish slavery when they think it should be worth it no more, or are they condemned to conserve it untill unhappiness throw them away
DarthKyofu 8 listopada 2015 o 13:48 
Is there a way to disable the courthouse/prison thing? Many mods add some functionality to the courthouse that could conflict with this.