Sid Meier's Civilization V

Sid Meier's Civilization V

109 ratings
Slave Trade
   
Award
Favorite
Favorited
Unfavorite
Tags: Other
Content Descriptors: General Mature Content, Some Nudity or Sexual Content, Frequent Nudity or Sexual Content
File Size
Posted
Updated
535.896 KB
27 Nov, 2013 @ 12:46am
12 Jan, 2014 @ 9:15am
7 Change Notes ( view )

Subscribe to download
Slave Trade

Description
The Slave Trade comes to Civ 5!

Here's how it works:

- Slaves are a new luxury resource that yield massive amounts of production.

- A new building unlocked at Construction, the Slave Auction, is needed to produce the Slave resource.

- The Slave Auction can only be built in an occupied city with a Prison.

- Slaves can be used to build the Slave Worker unit.

- The Slave Worker works faster than the standard Worker.

- Industrialization unlocks the even faster Modern Worker.

- Slave Workers can be freed and upgraded to the Modern Worker. The ancient Worker also can be upgraded.

- All Tenants in all Ideology trees degrade the amount of Culture and Happiness your Civ is producing as long as you have a Slave Auction and/or a Slave Market. This reflects the unpopularity of Slavery in Modern times.You can sell these buildings if they become too much of a burden. And I promise you, they will.

- This mod utilizes GeorgeM's Slave Unit Pack. Captured civilian units will be converted to Slave units.

- Only compatible with BNW. It utilizes Tenants.

- I began creating this for my next version of Resources Gone Wild and decided that this would be a stand alone mod that might be of interest. Let me know what you think...

Version 2
- Added 2 new buildings, the Prison and the Slave Market.

- The Prison(available at Mathematics) can only be built in an occupied city and is required to build the Slave Auction. The Prison now performs the same function that the Courthouse previously did. (I was never a fan of the Courthouse being limited to just an occupied city. A prison makes more sense to me)

- The Courthouse(now available at Writing) can now be built in any city and produces 2 happiness.

- Slave Markets(available at Currency) can be built in any city and require 1 Slave to build them. They convert 1 Slave to 3. Slave Markets also suffer a Happiness/Culture penalty as you advance through the Ideology Trees

- Reduced the Production yield of the Slave because they will be more plenitiful. They also produce 2 gold now.

- Added graphics from Leugi's Slavery Mod. I also used some of his ideas to create this mod. I failed to mention that in version 1. Sorry Leugi.
157 Comments
Justin 17 Jun @ 12:09pm 
could probably use an update but thanks for uploading
Seamus, That's the Dog 8 Jul, 2021 @ 4:56pm 
I love the concept for this mod but it has some major flaws. For example, once you hit the industrial era it becomes really easy to cheese the game since the AI never sell their slave markets/auctions and start getting massive happiness hits.

The existence of the modern worker unit also makes this mod partially incompatible with any other mod that adds additional functions to the vanilla worker unit like Future Worlds.
Sapply 26 May, 2021 @ 5:59am 
based
NatDidNothingWrong 8 May, 2020 @ 10:53am 
this is... fucking genius... very well built and in multiple ways truly emulative of the objective which I believe the game devs had in mind while creating Civ games.
Alberto Barbosa 3 Jan, 2020 @ 11:42pm 
Absolutely fucking based
Bingo 25 Oct, 2017 @ 12:31am 
I approve.
Darkamon943 15 Jan, 2016 @ 10:42am 
Alt download ?
Mazzini 21 Nov, 2015 @ 2:13am 
(mee to I would ask a version without the prison..)
Mazzini 21 Nov, 2015 @ 2:07am 
If I have a match with Slave Trade Mod, do other civs make chanche to abolish slavery when they think it should be worth it no more, or are they condemned to conserve it untill unhappiness throw them away
DarthKyofu 8 Nov, 2015 @ 1:48pm 
Is there a way to disable the courthouse/prison thing? Many mods add some functionality to the courthouse that could conflict with this.