Arma 3
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Field of War - Mod [CTI] [SP-MP]
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Data Type: Mod
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3.690 MB
28 Jan, 2020 @ 4:53am
1 Sep @ 12:02pm
224 Change Notes ( view )

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Field of War - Mod [CTI] [SP-MP]

Description
Field of war - mod required to play FOW missions
version: 0.9.119b



Field of War is AI commander led mission which creates a dynamic battlefield for the players to play on.
Player can help the AI to capture towns or go solo and fight wherever he wants



This mission is WIP but can already be played.



What people say:


Your CTI is the best - Couscous


So far this is the best arma 2 warfare-like in the workshop no questions - Zanga


That officially makes your CTI mission the best one available for Arma 3 in my opinion - Phantom Aspekt


Probably one of the coolest gamemodes i've seen in a while - little andy


Really nice CTI - was looking for alternatives and haven't played much but this one seems solid so far - Mofunkles


Keep up the good work mate, it's one of the best CTI's for Arma. Alot of fun - GassyButt


Wonderfull work! - Drahull


This is exactly what ive been looking for, amazing work my dude and keep it up! - Jipsla


thank you for this mod! it is awesome - IAmCocote


really cool mod btw like it ALOT!!! - KarstenGreen


I just want to say that after 800 hours of SP/small coop this has been by far the best CTI I have ever played. Great work on this! - Kreefthond


Probably the best CTI for ARMA 3. - ransom


To play:

Download/Subscribe the FoW mod (this page) and FoW mission you wish to play
Activate the mod (with dedicated server both server and client) and start the FoW mission you chose
Play as multiplayer to enable respawning

Optional: Try running the mission on dedicated server environment for better performance. You can setup dedicated server on your PC with the TADS or FASTER tool



Missions available for download:
https://steamproxy.net/workshop/filedetails/?id=1757695005






Note since Three active sides support maps and mods need to support this mode. Currently only Apex has the three sides version. Supported maps atm are Tanoa, Altis and malden, Takistan, Chernarus


Important:
When playing with new version check your lobby parameters that everything is setup correctly



Web site:
https://armagc.blogspot.com/p/gccti.html



Main Features (So far in game):

AI commander

Buys new units (both air/land) and assign them to defend or attack
Uses special units such as airborne to attack the enemy
Uses aircraft and AA units to establish air superiority on occupied territory
Sends close air support to help friendly forces attacking
Sends scouts to recon enemy occupied areas (ground forces or plane)
Builds new FOBs (bases) by sending engineer truck or helicopter
Calls artillery strikes
Moves ambulance to attack so that players may respawn in them
Three different AI com types: Rusher, Turtle, Balanced
Buys headquarters units so support forces on the field
HQ also works as respawning point
Does research to make better weapons and vehicles available
Assigns patrols around owned places to create ambush


Player

Player can:
buy equipment from arsenal (In bases, HQs)
buy vehicles and men (In bases, limited in HQ or towns)
call artillery strikes (If artillery available)
call close air support (CAS)
be revived by AI or player medics
call reinforcements by air or sea
call airlift helicopter (To transport player via air)
call air drop for him self
call ordnance crate drop
call vehicle drop
use maintance in friendly base to refuel, rearm and repair vehicle
use loadout editor for aircrafts
use repair truck to build
request ambulance to be sent near enemy location
Rappel men from heli


Also player:
Sees a kill feed
Gain money periodically from places of same side and from kills
Gain XP from kills (either team member kills (less XP) or own kills)
Has a limit on how many men can the player control. Increasing in rank through XP allows higher men control limit
Can take control of friendly forces if rank is high enough
Needs a radio for remote actions (Optional feature)
Has to eat and drink to survive. Warmer maps require more drinking (Optional feature)
Gains trait points on leveling up which can be used to activate useful traits

Player traits include: Medical (respawn) tent, better stamina, faster running, repair vehicle, lockpick vehicle, placing various things such as heavymachinegun and sandbags, vehicle price discount, respawn faster and combat engineering


AI groups

Intelligent unit spawning system to allow large military operations with minimal lag
If vehicles get stuck to something they are moved to nearest road by script. This helps them to arrive at destination
If squad leader loses his ability to walk he's healed after the battle is over so that the squad can move at normal speed
Groups report how they are doing via radio (text)
Group who's icon is blinking is currently talking via radio
AI groups gain skill from kills (Stars shown on cursor hover on)
AI units have morale value (Shown on hover over)
AI units have to be near the HQ or FOB to receive morale bonus
The AI may try to ambush the player by positioning them self at windows
The AI is scripted to engage targets behind cover (If they know the location)


Some other features (So far in game):

Recon unit's are not only highly skilled but have special ability to detect enemy forces from greater range than regular units
The resistance has bunker and sandbag defenses in their occupied towns
Even AI is shot down he may still get up and fight!
Throw a smoke to show air lift it's landing zone
Total 5 different type of reinforcements of which 2 are over sea and 3 over air
2 types of close air support Helicopter or plane
Select either predefined or random starting position for army
Be aware of shooting civilians as this will reduce town money income
Supply trucks travel between towns increasing the condition (Recovering town income)
Air supply helicopter flies between bases giving money to the side on each landing
Air supply helicopter travels between bases giving money for the army (And creating nice ambient air traffic)
Enemy locations are hidden in start and must be searched out
AI places mines on town roads to defend the town
Airfields under your army's control can be used to buy airplanes
Instead of fleeing the enemies surrender if hostile forces are near (Shooting surrendered enemies gives no money)
Aircraft carriers
Side missions, player can do different kind of small missions for money
Various startup parameters (Nearly 30) to setup your game
Customizable gui elements in the arma layout editor


Notes on parameters:
At 100% max locations attacked at a time is 3
And max attackers at a time is 6

Tips:
Attack places first where AI commander sends medical or HQ unit, this will help capture the place
Parameters selected in lobby are automatically saved


Mods required (supported):

Either IFA3, Unsung, Apex, CUP or RHS









Have fun!




For admins
https://armagc.blogspot.com/p/fow-admin.html


For mission makers
Field of war mod can be used to create custom missions. Read more from: https://armagc.blogspot.com/p/field-of-war-custom-mission-creation.html


Optimization tips:

https://armagc.blogspot.com/p/field-of-war-optimization-guide.html




(If you have ideas for this mission please post them)


If you wish to support this project donating is one way to go. Click this link to donate via paypal:

Paypal donate [www.paypal.com]


every amount is appreciated! thx :)

Popular Discussions View All (3)
125
14 Aug @ 12:19pm
Feedback
GenCoder8
11
5 Sep @ 2:28pm
Ideas
GenCoder8
1
15 Apr @ 4:49am
Can I add a custom faction? Like 3CB or RHS?
𝖘0𝖙𝖆
265 Comments
Lezgo 2 hours ago 
thanks
GenCoder8  [author] 2 hours ago 
@Lezgo sure
Lezgo 2 hours ago 
can i play this alone ?
GenCoder8  [author] 11 Aug @ 1:53am 
@General Leslie
it means you can define west side for example in your custom mod and give it units from any side like west and resistance

and you no longer need to use loadGroupsFromside
General Leslie 10 Aug @ 7:33pm 
@Gencoder8

"Support for loading units from any side/faction" What does this mean exactly?
GenCoder8  [author] 10 Aug @ 7:49am 
alright :)
kuba7771 10 Aug @ 7:22am 
I haven't made one for sog yet but thanks
GenCoder8  [author] 10 Aug @ 6:15am 
Downloading SOG now. if there's any problems with the mod config (customMod.h) please send and I can take a look
GenCoder8  [author] 10 Aug @ 4:27am 
No problem! :)
kuba7771 10 Aug @ 4:04am 
Thanks mate