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And i think it reduces DMG drop per target pierced but im not certain on this one.
Wether you choose tight choke or armor piercing should depend on the guns you are using as it synergizes differently depending on the weapon choices.
Weapons with high base spread gain greatly from tight choke like DBS, Doomstick or Hz12 as they become capable close - midrange clearers and can engage big game from a safer distance.
On the other hand the same perk becomes detrimental on weapons with initially tight spread like sg500, M4 & AA12. Especially on the M4 the pellets become so dense its basically a slug round. This actually makes the support very vulnarable at CQB as he cant efficiently engage multiple targets anymore (small mags & low firerate) . You may think a SG with slugs may be good for long range engagements but GS and SS are far superior here since their weapons are hitscan while SGs are projectile weapons with significant traveltime.