Arma 3
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The Alamo (Co-05 Wave Defense)
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.421 MB
25 Jan, 2020 @ 6:09pm
2 Feb, 2020 @ 9:10pm
3 Change Notes ( view )

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The Alamo (Co-05 Wave Defense)

In 1 collection by JR Nova
JR Nova's Missions
10 items
Description
Survive each wave of enemies, that gets harder and harder each wave. Vehicles and snipers spawn in the later rounds. Earn cash from killing enemies that you can spend on upgrading your base, pop-a-perks or support. If you die, you can't respawn until the end of the wave. If all players die, the wave is lost and resets.


FEATURES
Customize your game with parameters
Choose to fight against the AAF (Default), CSAT, NATO, FIA, Syndikat or RHS Russians.
virtual arsenal (unlocked at wave 3)
revive, spectator
custom base and arena
unlockable support (UAV recon, laser guided missile, mortars, artillery, carpet bombing)
custom level system and base unlocks
enemy body armor and vehicles level up each wave
enemy helicopters spawn with snipers on benches
weather and time changes every few waves (customizable)
custom music and sounds


SUPPORT
Laser Designated Missile - If you have a laser designator, you can call in laser designated missile strikes after wave 15. You must keep your laser designator on the target until the missile strikes. (There might currently be a bug that removes the missile if you turn the designator off).
Artillery, Mortars, Carpet Bomb - Choose one of the 3 from the support menu and click on the map to rain down fire from above.
UAV Recon - All hostile units will be marked for the remainer of the round. These markers will update every few seconds to track enemy movement.
Rearm - Reapplies last loadout that was equiped when arsenal was closed.
Invisibility - Makes enemies ignore you until the timer expires.
God Mode - Makes you immune to damage until the timer expires.


POP-A-PERC
SHOOTER PERC - Lowers weapon sway and recoil. Located near the box at spawn.
CLUTCH PERC - Speeds up how fast you revive teammates. Located near the hospital.
SPEED PERC - Increases your movement speed. Located on the ground near the main tower.
BEAST PERC - Increase how much damage you can take. Located at the top of the main tower.


TIME CYCLE (Default of 3 waves per level but customizable)
Morning
Noon
Evening
Night
Night (Dark)
Morning


UNLOCKS
Wave 2 - Heal (Support Menu)
Wave 3 - Virtual Arsenal
Wave 4 - Rearm (Support Menu)
Wave 7 - UAV Recon (Support Menu)
Wave 8 - Medical Healing Building
Wave 9 - Invisibility (Support Menu)
Wave 10 - God Mode (Support Menu)
Wave 11 - Mortars
Wave 15 - Laser Guided Missile
Wave 17 - APC at base
Wave 20 - Artillery
Wave 23 - Tank at base
Wave 25 - Carpet Bombs


CREDITS
HUGE thanks to Larrow for help with heli waypoints and the support menu prices.
Also a huge thanks to killzone_kid for help with the action for buying towers.
Big shouts out to Daxx for the arena compositions
Thanks Austin(medic) and LSD for their composition packs
Thanks shuko for the random position script
Thanks kibot for the support scripts from DUWS
Thanks wogz187 and pierremgi for help on the forums
Big thanks to Phil, Bruno and Porte for all their patience during testing.
Custom images, sounds and music by JR Nova.


REQUIREMENTS
None but choosing an enemy faction of RHS Russians requires RHS AFRF and GREF


BUGS
Sometimes an AI group will spawn and not move. If this happens, either you can use the UAV to find and kill them or use the action on the debug laptop at base to advance the level.
No cash reward from destroying vehicles sometimes.
NOTE: You don't get the bonus for completing the wave if you advance with the debug laptop.


CUSTOM FACTIONS
To use custom factions, open classNames.sqf and scroll down to "case (6)". You'll need to enter the classnames for enemy clothes, armor, weapons & vehicles. You can add as many items as you want or one, but the arrays can't be left empty or there will be errors.



github repo: https://github.com/novakoda/Alamo
15 Comments
BlackOP-03- 20 Oct, 2022 @ 9:55am 
Nova, Would you be interested in talking about a project I am developing?
BlackOP-03- 17 Oct, 2022 @ 1:08pm 
Hey, I have a similar idea for a Mod that I am working on getting approved by Arma. I was wondering if you would be interested in helping out.
Timmy 10 May, 2021 @ 11:08am 
does it work on dedicated servers now?
Arclight 6 Feb, 2020 @ 9:37am 
Thanks for the clarification! Best of luck!
JR Nova  [author] 6 Feb, 2020 @ 9:03am 
As of now the mission doesn't support dedicated servers, I do plan on adding that in a future update though. Sorry about the inconvenience!
Arclight 5 Feb, 2020 @ 12:54pm 
Thank you for the mission contribution to workshop. It works flawlessly on local hosted servers but on a dedicated server, no enemies spawn. I ran the map on complete default settings and no enemies spawned at all. I next started the initial wave at wave 20 and again, no enemies were present. Finally, I used the PC on the table to manually move the waves up and no enemies were present. Do you know what the problem could be?
Gonzo-GT 3 Feb, 2020 @ 5:29am 
Yeah, sometimes happens, even in BI missions. Well done!
JR Nova  [author] 2 Feb, 2020 @ 9:04pm 
Can't believe I never noticed the containers lol they're fixed now
|Fillip|ツ 2 Feb, 2020 @ 5:15pm 
Never Surrender, Never Retreat!
Gonzo-GT 2 Feb, 2020 @ 2:44pm 
Nice mission but there are flying containers around the map, not exactly at ground level.