Scrap Mechanic

Scrap Mechanic

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ROBO
   
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25 Jan, 2020 @ 12:23pm
26 Jan, 2020 @ 7:11am
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ROBO

Description
Hey reader,

Thank you for downloading (or consider downloading) ROBO.
ROBO is a very small vehicle. This machine has place for just one single person.

This tiny 6-wheeled car is developed to help people understand the controller item a bit more, but practising coding with ROBO may also help you get to know how coding in
real life works. Of course it is not the exact same as in ScrapMechanic but it might give
you just another perspective at the world of coding.

Anyways, as I said earlier, ROBO only includes one single seat. But ROBO can easily run the codes without you sitting in the seat. You only have to press the
reen switch to run the program, or, when you are occupying the seat, press the first switch in you hotbar - (By default) key '1' - ,
the second switch is to turn on the front
lights. Also, in the back of this small device
is a piece that spins when
our code is running so you will never get confused- altho you can also take a look at the small ligts on the switches- . The ODD numbers (except number 1) are for controlling the LEFT wheels and the EVEN numbers are for controlling the right side.

!!!IMPORTANT! The first row in the
controller is to control the spinning object
at the back of ROBO, so changing these
values won' t affect the trail. (Ofcourse you can also play around with the 'spinner' if you would like to.)!!!

!!!What's also quite important to know; If
the entire code has been runned and you turn off the switch the vehicle will read the code backwards and will mostlikely end at the location ROBO started running the code (except for when you are executing the codes in ROBO at a rough terrain with hills, cliffs, etc.). If you don' t want this to happen you can just delete your current project and load a new ROBO!!!


And now a really short explanation on the controller;
1. Press a circle and move your mouse across the screen to adjust the rotation.
2. Hold 'Shift' while dragging your mouse across the screen to perform even
smaller modifications to the rotation of the bearings.
3. Drag the switch at the bottem of the panel to determine the pace of the
rotations.
4. Click the loop sign a the bottem left of the panel to make your code run continuously (until the switch is turned of again).
5. The grey cirkels at the left of the panel are to determine the starting
position of your bearing (you won' t actually need this to create working codes).

And thats about it! I hope this helped you to understand coding a bit more and made using the controller item in ScrapMechanic a bit less complicated. Thank you for
downloading (or consider downloading) my creation.

Have fun!




SkaSs



I'm really sorry for possible spelling mistakes or wrong sentence structures.

Copyright: This creation was made by
SkaSs