Space Engineers

Space Engineers

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[VSI] Ore Deposit Scanner
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Type: Mod
Mod category: Block, Production
ファイルサイズ
投稿日
更新日
456.053 KB
2020年1月25日 9時01分
2月18日 12時26分
28 項目の変更履歴 ( 表示 )

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[VSI] Ore Deposit Scanner

Darkmist 作成の 1 件のコレクション
Void Star Industries mods
5 アイテム
解説
This block allows you to scan for a selected ore deposit within a maximum 15 km area around the block and no deeper than 150 m in normal mode and a 1 km area and no deeper than 1250 m in deep mode. The closest deposit found can be added as a GPS marker.

Please rate if you like.

Works only on Planets
This block is designed to be built and used on a static grid on a planet. No other types of voxel maps work (this is by design) and if the grid this block is built on becomes a ship, the block locks itself down and will no longer work. If this happens, you need to rebuild the block on a static grid.

Power Requirements
Scanning for underground ore deposits is a power hungry operation. Depending on the selected scan range (short, medium, long) you first have to charge the scanner and store the necessary amount of power to be able to start scanning.

Scan Time
The time required to complete the scan depends on the selected range. The actual progress can be checked in the terminal.

Ore List
You can select the ore you want to find from a list of ores available in the world. Note that this list is not planet specific, so it is possible that the selected ore cannot be found on the planet.

Important info
Ore scanning is done in the background, but since SE doesn't expose certain code, a lot of the code had to be written from scratch. This mod doesn't cache results for material queries, so don't use too many scanners at the same time. This mod supports multiplayer, though it is not extensively tested (I have only made some tests on a dedicated server so far with me as the only player). If used in multiplayer I would suggest using at most 1 scanner per player. Also I would appreciate any feedback regarding multiplayer performance or issues.

The model for the block currently is the built-in model for the Space Ball. I am not very good at modeling, so if anyone wants to contribute a nice model, please don't hold back :)
人気スレッド 全て表示 (3)
43
2021年12月6日 8時35分
Bugs and other issues - Please post log file
Darkmist
8
2021年1月29日 20時47分
Feature survey - scanning for boulders
Darkmist
0
3月23日 10時24分
Config Info
ArcZeroNine
215 件のコメント
Oblivion2012 6月21日 20時34分 
any one else have the block be invisible when built?
Phraggers 3月7日 9時55分 
the cooling fans in my PC go nuts when I start scanning, it's like an extra level of immersion, A++!

(obviously I'm joking but don't want this to sound like a complaint, I just found it funny)
ArcZeroNine 3月3日 9時50分 
this i rather quick but i think i figured the config, but im curious about the deep mode. does it have its own settings or is it running off the normal mode but at a fraction of the normal? meaning if we were to change the settings for normal mode (which does range if i got it right) does it also adjust the depth? mainly asking for games where the ores are rreeaallyyy deep thanks to the recent ore config mod, i can get the ores down to 2km
ArcZeroNine 3月3日 9時46分 
loving the update, i can find it in the Gmenu now so +++. now i just gotta figure out the numbers in the config, thx @darkmist
Darkmist  [作成者] 2月18日 14時25分 
I have updated the mod. It should correctly appear now in the progression tree as well as in Large Blocks, Production Blocks and the Void Star Industry group.

A have also added a config file to the World settings, where you can tweak the scan ranges and the power consumption required for those ranges.
Darkmist  [作成者] 2月13日 17時03分 
I will have to test the G menu problems, but sure, I can add a world config you can tweak. I'll play with this during the weekend...
ArcZeroNine 2月9日 14時44分 
this mod needs a couple tweeks since last update, like it not showing up in the G menu but that can be solved by searching deposit ( not sure if searching Ore works also ). adding a config file for us to tweek would be hands down the greatest ( not just range but power requirments so i can increase both for server uses). i used alot of ore detector mods and this one by far is my favorite
PhxAs5As5in 2月7日 10時04分 
@Lumpus - search Deposit
Lumpus 1月25日 19時17分 
Doesn't seem to work. Block doesn't appear even in creative menu
walkin_here 2023年12月21日 7時35分 
if anybody else wants to edit the range for the deposit scanner --
goto the mod directory (workshop folder) Data>Scripts>Vsi>DepositScanner>OreDepositScannerGameLogic.cs
Ctrl+f to the following line, or goto line 68
private static Vector2I[] m_scanRangeValues = {
edit the minimum and maximum values for each range setting.
my personal edits : are 0-10k, 10k-25k, 25k-40k

I'd suppose, though i haven't encountered a significant performance degradation since my own edit; you could have a different experience.