Space Engineers

Space Engineers

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[VSI] Ore Deposit Scanner
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Type: Mod
Mod category: Block, Production
File Size
Posted
Updated
456.053 KB
25 Jan, 2020 @ 9:01am
18 Feb @ 12:26pm
28 Change Notes ( view )

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[VSI] Ore Deposit Scanner

In 1 collection by Darkmist
Void Star Industries mods
5 items
Description
This block allows you to scan for a selected ore deposit within a maximum 15 km area around the block and no deeper than 150 m in normal mode and a 1 km area and no deeper than 1250 m in deep mode. The closest deposit found can be added as a GPS marker.

Please rate if you like.

Works only on Planets
This block is designed to be built and used on a static grid on a planet. No other types of voxel maps work (this is by design) and if the grid this block is built on becomes a ship, the block locks itself down and will no longer work. If this happens, you need to rebuild the block on a static grid.

Power Requirements
Scanning for underground ore deposits is a power hungry operation. Depending on the selected scan range (short, medium, long) you first have to charge the scanner and store the necessary amount of power to be able to start scanning.

Scan Time
The time required to complete the scan depends on the selected range. The actual progress can be checked in the terminal.

Ore List
You can select the ore you want to find from a list of ores available in the world. Note that this list is not planet specific, so it is possible that the selected ore cannot be found on the planet.

Important info
Ore scanning is done in the background, but since SE doesn't expose certain code, a lot of the code had to be written from scratch. This mod doesn't cache results for material queries, so don't use too many scanners at the same time. This mod supports multiplayer, though it is not extensively tested (I have only made some tests on a dedicated server so far with me as the only player). If used in multiplayer I would suggest using at most 1 scanner per player. Also I would appreciate any feedback regarding multiplayer performance or issues.

The model for the block currently is the built-in model for the Space Ball. I am not very good at modeling, so if anyone wants to contribute a nice model, please don't hold back :)
Popular Discussions View All (3)
43
6 Dec, 2021 @ 8:35am
Bugs and other issues - Please post log file
Darkmist
8
29 Jan, 2021 @ 8:47pm
Feature survey - scanning for boulders
Darkmist
0
23 Mar @ 10:24am
Config Info
ArcZeroNine
215 Comments
Oblivion2012 21 Jun @ 8:34pm 
any one else have the block be invisible when built?
Phraggers 7 Mar @ 9:55am 
the cooling fans in my PC go nuts when I start scanning, it's like an extra level of immersion, A++!

(obviously I'm joking but don't want this to sound like a complaint, I just found it funny)
ArcZeroNine 3 Mar @ 9:50am 
this i rather quick but i think i figured the config, but im curious about the deep mode. does it have its own settings or is it running off the normal mode but at a fraction of the normal? meaning if we were to change the settings for normal mode (which does range if i got it right) does it also adjust the depth? mainly asking for games where the ores are rreeaallyyy deep thanks to the recent ore config mod, i can get the ores down to 2km
ArcZeroNine 3 Mar @ 9:46am 
loving the update, i can find it in the Gmenu now so +++. now i just gotta figure out the numbers in the config, thx @darkmist
Darkmist  [author] 18 Feb @ 2:25pm 
I have updated the mod. It should correctly appear now in the progression tree as well as in Large Blocks, Production Blocks and the Void Star Industry group.

A have also added a config file to the World settings, where you can tweak the scan ranges and the power consumption required for those ranges.
Darkmist  [author] 13 Feb @ 5:03pm 
I will have to test the G menu problems, but sure, I can add a world config you can tweak. I'll play with this during the weekend...
ArcZeroNine 9 Feb @ 2:44pm 
this mod needs a couple tweeks since last update, like it not showing up in the G menu but that can be solved by searching deposit ( not sure if searching Ore works also ). adding a config file for us to tweek would be hands down the greatest ( not just range but power requirments so i can increase both for server uses). i used alot of ore detector mods and this one by far is my favorite
PhxAs5As5in 7 Feb @ 10:04am 
@Lumpus - search Deposit
Lumpus 25 Jan @ 7:17pm 
Doesn't seem to work. Block doesn't appear even in creative menu
walkin_here 21 Dec, 2023 @ 7:35am 
if anybody else wants to edit the range for the deposit scanner --
goto the mod directory (workshop folder) Data>Scripts>Vsi>DepositScanner>OreDepositScannerGameLogic.cs
Ctrl+f to the following line, or goto line 68
private static Vector2I[] m_scanRangeValues = {
edit the minimum and maximum values for each range setting.
my personal edits : are 0-10k, 10k-25k, 25k-40k

I'd suppose, though i haven't encountered a significant performance degradation since my own edit; you could have a different experience.