Cities: Skylines

Cities: Skylines

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Ploppable RICO Blocks
   
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5.876 MB
23 Jan, 2020 @ 10:48pm
23 Mar, 2020 @ 3:01pm
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Ploppable RICO Blocks

Description
Ploppable RICO Blocks

*UPDATE 3/22* With Ploppable RICO Revisted recently released with Green Cities functionality, I've updated the Growable Blocks to RICO Blocks as originally promised. This will require re-plopping any Eco Residential, Organic Commercial or IT Cluster blocks. Sorry for the inconvenience.

Ploppable RICO Blocks for customizing your RICO, creating mixed-use zoning, or supplementing Procedural Objects.

12 Ploppable RICO Blocks:
• Residential - Low Density (1 home)
• Residential - High Density (10 homes)
• Residential - Eco Low Density (1 home)
• Residential - Eco High Density (10 homes)
• Industrial (20 jobs)
• Commercial - Low Density (5 jobs)
• Commercial - High Density (10 jobs)
• Commercial - Tourism (10 jobs)
• Commercial - Leisure (10 jobs)
• Commercial - Organic (5 jobs)
• Office - Generic (20 jobs)
• Office - IT Cluster (10 jobs)

Speciality area benefits/negatives:
• Tourism (Attracts tourists, increased noise pollution)
• Leisure (Increased revenue and noise pollution, round the clock traffic)
• Low & High Density Eco Residential (-30% electricity, -30% garbage, -30% tax revenue)
• Organic Commercial (-50% truck traffic, +20% electricity, -20% garbage, little to no noise pollution)
• IT Cluster Office (-50% workers, +30% electricity, +30% tax revenue, no trucks)

Alter RICO settings to your liking: Ploppable RICO Settings Guide

________________

All blocks are max level for their respective category.

2x2 footprint to give a little more wiggle room in spacing from the road. Doesn't flatten ground so it can be raised or lowered.

Move It or Fine Road Anarchy 2 required to clip inside other buildings.

After Dark DLC for Tourism[skylines.paradoxwikis.com] and Leisure[skylines.paradoxwikis.com]
Green Cities DLC for Eco Residential[skylines.paradoxwikis.com], Organic Commercial[skylines.paradoxwikis.com], and IT Cluster Office[skylines.paradoxwikis.com].
Wiki links included for details on specializations.

Find It! by searching for 'block rico'.

Delete what you don't want/can't use from workshop folder 1977378821.
43 Comments
Dominions 8 Sep, 2023 @ 4:03am 
Can you make a unique building one?
Sp3ctre18 7 Jun, 2020 @ 10:43am 
Probably, I'd have to check again to see why it works. But I don't see why that matters when we can just resize / elevate your model, which you're already familiar with.
Bad Apple  [author] 4 Jun, 2020 @ 1:50pm 
You mentioned Akrua's blank blocks don't have that issue before. So using that model instead of Naylin's block should fix the issue then, right?
Sp3ctre18 3 Jun, 2020 @ 10:42am 
Hey, @Ciar Aon, I figured it out. I'm stupid and missed the detail that the foundation gets generated if the model is 5cm or less from the ground. So I simply hadn't raised the model enough. >.<

I'm going to do some more testing to check if 5cm+ in Blender is the same max height for the foundation generation, so that we can minimize disruption to how people have hidden their blocks so far.

Let me know how you'd like to proceed, like who does what, etc. to get this done.
Sp3ctre18 7 Apr, 2020 @ 7:33am 
Ah, so you did try it that way after all..

So, I ran the script on one of your blocks, and it seemed to work... until I zoomed out more. It showed up again. Turns out Block Services, Imitation blocks ALSO do this at farthest zooms. Only Akruas's Blank blocks don't. He may have the answer in his asset info:
"The model is not touching the ground, so it won't create the foundation block"
The model hovers just off the ground even though there's no offset in the building editor, so I figure it's raised a bit in the model file itself?

UPDATE:
I dumped with modtools, loaded into Blender, pulled up on the Y axis arrow a little, saved, did the same on the LOD, loaded and saved as a new asset...still didn't work. Not sure if the LOD just didn't get added or what.
Bad Apple  [author] 5 Apr, 2020 @ 12:10pm 
I was getting "Error: Failed to compile the source" when trying it before, but I'll give it another attempt in the near future.
Sp3ctre18 5 Apr, 2020 @ 11:51am 
ahhh, I didn't fully appreciate all your details in your first message about it! I'm so sorry! You overthought it! lol. All you do is have ModTools subscribed, copy the script text, hit F7 when you're editing you asset, and past the text in input field there. Hit Enter or Run. For me, it never tells you it finished. It just says "executing" so I have no idea if it's instant or not. I just give it several seconds and then save.
Bad Apple  [author] 5 Apr, 2020 @ 11:34am 
I use ModsList to switch to asset editor only mods. Would probably be best to learn how to run the script myself so I can fix my Industries DLC blocks and other blocks I have planned, but if you want to have a go at them I uploaded to a Google Drive. https://drive.google.com/open?id=1Qha1_G4LsGRSJc-Jrx6srvaeoobkhGWW
Sp3ctre18 5 Apr, 2020 @ 11:26am 
@Ciar, script to remove foundation worked for me. Time for me to make some new invisible stuff! If you hadn't already, I recommend you load into your asset editor with only the mods required for asset editing. Personally I made a separate Steam account for this. If this still doesn't work for you, let me know. I'll try with your blocks, and with your permission, do the edits for you and send them to you.
Chamëleon TBN 31 Mar, 2020 @ 4:25am