Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm going to do some more testing to check if 5cm+ in Blender is the same max height for the foundation generation, so that we can minimize disruption to how people have hidden their blocks so far.
Let me know how you'd like to proceed, like who does what, etc. to get this done.
So, I ran the script on one of your blocks, and it seemed to work... until I zoomed out more. It showed up again. Turns out Block Services, Imitation blocks ALSO do this at farthest zooms. Only Akruas's Blank blocks don't. He may have the answer in his asset info:
"The model is not touching the ground, so it won't create the foundation block"
The model hovers just off the ground even though there's no offset in the building editor, so I figure it's raised a bit in the model file itself?
UPDATE:
I dumped with modtools, loaded into Blender, pulled up on the Y axis arrow a little, saved, did the same on the LOD, loaded and saved as a new asset...still didn't work. Not sure if the LOD just didn't get added or what.
Also Campus DLC blocks: https://steamproxy.net/sharedfiles/filedetails/?id=2042059675