Space Engineers

Space Engineers

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Cepheus Tachyon - Racing Yacht
   
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Type: Blueprint
File Size
Posted
Updated
1.305 MB
21 Jan, 2020 @ 3:33pm
24 Mar, 2020 @ 4:05pm
2 Change Notes ( view )
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Cepheus Tachyon - Racing Yacht

In 1 collection by Major Jon
Cepheus Aerospace Consolidated
66 items
Description
Vanilla | Survival | Subgrids | Scripts | DLC


This ship is named Tachyon for a reason. It's unbelievably fast.


With an acceleration of 380 m/s² (not a typo), the Tachyon Racer can outperform pretty much anything and turning at high speeds is suprisingly good thanks to the 2 large hydrogen thrusters on the bottom. The twin mass shifting drives on the back boast a total of 160 MN or 58 million horsepower, enough to lift a 16 million kg ship. It's equipped with a jump drive and has a fully pressurized interior, but really it's all about the speed. I highly recommend using a speedmod with a limit of 300 to 500 or something to fully appreciate this ship. In order to balance the mass shift drives I made sure that the center of mass deviates less than 1mm from the total thrust vector, so you won't experience even the slightest torque.
The design is inspired by one of the encounters, I think it's called skyheart and the razorback from the expanse. I tried the Alitalia racing colors (last screenshot), but ultimately went with the martini racing colors.

The ship works perfectly fine without scripts, but will have a lot less power due to the clang drives missing. If you build this in survival, go to the back, add an advanced rotor and a cargo container for each drive and add 21k iron ingots each.


Stats
  • Weight: 441 t (empty)
  • Length: 50 m
  • Width: 42.5 m
  • Blocks: 507
  • PCU: 5136
  • Acceleration: 380 m/s² (38 g)

Engines:
  • 16 small hydrogen thrusters
  • 2 large hydrogen thrusters
  • 2 batteries
  • 2 reactors
  • 2 Mass shift drives (overclocked)
16 Comments
Kaito 30 Dec, 2021 @ 4:48pm 
*Paste blueprint*

Hmmm that looks neat. Let's get in and try it.

Take off, move sideways a little bit. Not bad, but I expected more.

*Press W*

HOOOOOOOLY SHIT

Ok I'm sold.
MrFox 28 Sep, 2021 @ 6:54pm 
WELL IT WORKS.
I took off sooooo fast that i died and our server didnt know i died and the ship poofed out of exsitance
Oust_ 14 Apr, 2021 @ 3:09pm 
Last update seems to have broken it
AgentPancake 15 Mar, 2021 @ 2:57pm 
Is anyone else having an issue starting the ship?
Endo 27 Feb, 2021 @ 11:32am 
can you please do video tutorial how to attach those boost parts because in server im using nano bots and i have no idea how add those parts on back
Endo 27 Feb, 2021 @ 11:30am 
how do in survival if those other grids disapear?
Flying Lemming Soup 31 Jan, 2021 @ 12:36pm 
This ship is an absolute joy to fly, and it introduced me to the wonders of the Clang Drive.
Tom Foolery 7 Feb, 2020 @ 2:16pm 
Thank you very much sir
Major Jon  [author] 7 Feb, 2020 @ 6:51am 
The script controlling the clang drives calculates the speed limit automatically, but you have to reach it first. Above the limit the drives are turned off for safety reasons. Normally just pushing to 100 m/s and then turning like 45° and pushing further gets you there easily.
You can also change the speedlimit at line 41 in the code manually, just set it to whatever speedlimit mod you have.
I didn't want to force people to enter the speedlimit manually and I don't think there's a way to get the speedlimit just like that, so it's just set to the highest speed your ship has ever had.
Tom Foolery 6 Feb, 2020 @ 5:44pm 
Is there a solution to the rotor speed limit? As soon as I go above 100 m/s, the rotors lock up automatically and I have to use hydrogen.