Arma 3
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Assorted Military Gear
   
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
60.999 MB
20 Jan, 2020 @ 6:50pm
15 Aug, 2020 @ 6:09am
10 Change Notes ( view )

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Assorted Military Gear

Description
"In The Know"
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This mod is the companion mod to Special Operations Unit Gear. It contains obscure, exotic, and some totally fictional military uniforms that do not fit the theme of SOUG. Some examples include All-american Bush and my own OpCam pattern which is essentially just digital multicam in new colors not seen in other multicam derivitives. In the future, there may be more dependencies, as I do not just want to retexture RHS G3s for the rest of my life; I'd like to do other uniforms. Also, some camouflages in this pack may not necessarily be something you would see on certain uniforms in real life. I take creative liberties in this pack that I otherwise would not with SOUG.

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This mod will receive updates. I expect there to be bursts of many updates in a short span of time followed by long periods of inactivity. Requests are unlikely to be considered, though they will not be outruled completely. I predict this mod will not be updated as much as SOUG nor will its size ever rival that of SOUG.

Right now only uniforms and helmets are planned. Vests are not going to be added anytime soon. We recommend using USP for your needs in that regard.

You may DePBO this and edit this mod to your heart's content. This mod, unlike SOUG, is being designed to be modular so you may remove PBOs you do not want easily. Only want uniforms for a certain country? Only want G3s from real countries and no fictional ones? If you have the knowledge of how to DePBO and Debinarize this mod, please feel free to do so to your heart's desire. Republish it to the workshop, keep it private, I don't care. Just give me credit / don't remove me as the author.

Credit to Sabre for creating the original G3 textures in RHS; pieces of those uniforms were used in this mod, such as the belts, the chest fabric, kneepads, etc
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For ease of communication, feel free to join our discord over at https://discord.gg/kQuCweU; it isn't all that active, but it is far easier to communicate with me on here than in Steam comments



Popular Discussions View All (1)
10
28 Oct, 2020 @ 3:10pm
PINNED: Suggestions
kelly
18 Comments
HarambesFistVictim 5 Nov, 2021 @ 3:27am 
Plan on adding pictures of the models?
AK 26 Oct, 2020 @ 12:09pm 
All Over Brush Woodland helmets don't have a cover, using instead the default OpsCore in foliage green (I think); don't know if that's intentional or not. Nice work otherwise @Kelly, looking forward to other revisions and especially if you get some PenCott done up here. The Starke Splinter is very sharp.
kelly  [author] 29 Sep, 2020 @ 12:23am 
no, what it means is that i might decide to one day add extra dependencies; I.E. if i wanted to retexture the ACU from Project ACU, it would need to be added as a dependency just like RHS is
Isaac 29 Sep, 2020 @ 12:16am 
If you don't want to retexture G3 uniforms constantly, there are only three M93 BDU uniforms and the rest are G3s so do you mean making more M93s, M88s etc. in the future? I'm quite confused since I thought you done it already lol
Isaac 29 Sep, 2020 @ 12:16am 
If you don't want to retexture G3 uniforms constantly, there are only three M93 BDU uniforms and the rest are G3s so do you you mean making more BDUs, M88s etc. in the future? I'm quite confused since I thought you done it already lol
kelly  [author] 30 Jan, 2020 @ 2:20am 
Mod structure edited a little bit; kel_amg_base contains UI and gloves and you must keep this; kel_amg_original which contains all the original uniforms from before the newest update; and kel_amg_custom which will contain personal/custom uniforms for members of my Arma 3 unit, friends of mine, and potentially regular subscribers of the mod.

You can delete either the original pbo and just have custom or delete custom and just have original; the mod is designed to be modular this way. You have to keep base.
Turtle 26 Jan, 2020 @ 8:23pm 
Sounds great. Looking forward to it!
kelly  [author] 26 Jan, 2020 @ 8:13pm 
Yes I was thinking about doing those already
Turtle 26 Jan, 2020 @ 8:12pm 
Kelly, would you be willing to put some time in working on pencott camo? Green Zone, Badlands, Sandstorm, & Snowdrift? (I do not know of anyone else that has done these, and they are awesome!)
kelly  [author] 25 Jan, 2020 @ 1:59pm 
Color balancing is the hardest part about the process