Barotrauma

Barotrauma

321 ratings
Explorer
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765.003 KB
18 Jan, 2020 @ 9:07am
27 Jun, 2023 @ 3:04pm
99 Change Notes ( view )

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Explorer

In 1 collection by Explorer
Barotrauma - Vanilla enhanced
7 items
Description
For those looking to explore the secrets of Europa. These ships are equipped with a variety of automated systems that provide comfort and safety to you and your crew during any mission. Some of these systems are:

- Module for automated reactor deactivation (while using outpost power)
- Module for automated batteries activation
- Sensors for detecting smoke, flooding and oxygen levels
- Sensors for detecting external movement
- Fabricator also accessible from the armory locker
- Long-range recon Drone


EXPLORER I
Explorer I is a scoutt-class submarine built for the Coalition. It's designed to be the most versatile and low-cost ship on Europa. It has great maneuverability and an above-average top speed thanks to its characteristic hull and its custom-made engine.

Powerplant
7000 kW Horn & Wang Teller 1 model Light Fission reactor
Armaments
4 military surplus Volt coilgun systems
Engine
2200 kN custom Triamphator engine
Crew Complement
1–3
Navigation
1 Sonar King brand sonar
Horizontal Top Speed
68 km/h
Pumps
2 Vole A model ballast pumps
Vertical Top Speed
30 km/h
Engineering Capabilities
Fabrcator, Deconstructor and Med fab
Dimensions
33x9 m


EXPLORER II
Explorer II is a scout-class submarine built for the Coalition. It's designed to be capable of reaching the inhospitable depths of Europa with a larger crew of sailors. It offers more space and comfort without losing the capabilities of its predecessor.

Powerplant
7000 kW Horn & Wang Teller 2 model Light Fission reactor
Armaments
4 military surplus Volt coilgun systems
Engine
3400 kN custom Triamphator engine
Crew Complement
3–6
Navigation
1 Sonar King brand sonar
Horizontal Top Speed
74 km/h
Pumps
3 Vole A model ballast pumps
Vertical Top Speed
25 km/h
Engineering Capabilities
Fabrcator, Deconstructor and Med fab
Dimensions
45x13 m


EXTRAS
To make things more interesting, there'll be present in the game's spawn possibilities pirate, shipwrecks, and Talamus versions of Explorer II.


INFORMATIONS
- The cameras, drone torret and large torret are controlled from the commander's periscope. Use the switch above the periscope to select one of these systems.
- The drone torret will only work when the drone is undocked.

NOTE!
Project abandoned due to constant changes to the game, made without integration with previous mechanics, compromising its cohesion and continuity.
207 Comments
Harleymart 2 Apr @ 7:19pm 
Not to mention this peice of shit is always short circuiting, good luck Exploring anything when the ship constantly shuts off due to "Insufficient Power" the moment you start steering the fucking ship
Harleymart 2 Apr @ 9:06am 
The automatic shutdown mechanic also applies when your docked at Excavations and other locations with no power source, so the ship will literally keep your reactor off (if you try and turn it on, it'll just instantly turn it back off) and let everyone in this peice of shit suffocate and die, you can't stay at Excavations at all with this fucking thing unless you wanna have your entire crew sitting in diving suits the whole time, ironically this sub itself is more of a danger than the crawlers and cave pests in the fucking mining cave lmfao, this sub is a little TOO automated
Salty Slothy 31 Mar @ 9:09am 
Pretty sure they rebalanced oxygen production at some point.
AngryLynx 25 Feb @ 6:46am 
Hello! i have a bug on EXPLORER II, when I use any periscope (guns or the one the captain has) then I get a message on the bottom right about the power of the periscope, it interferes with the fact that it is large and you can’t shoot through it (when you click on the text the gun doesn’t fire), is there any way to remove this? I tried to change the wiring, but it didn't work
Dedyshka_95 25 Feb @ 6:28am 
good morning, when i with friend i use guns we have annoying text label of periscope power, does someone know how to off this?
snooter 18 Jan @ 10:15am 
how do you use the hardpoint if theres no periscope?
Posh Octavia 3 Dec, 2024 @ 4:43pm 
i just want to say how much i appreciate this sub after using others, omg!

its so rare to find one thats actually balanced, with an author who understands a perfect sub is a boring sub. the explorer has large issues, but they arent stupid deliberate issues like vanilla subs have, like having a reactor that eats fuel rods like popcorn or just bursts into flames sometimes or terribly placed turrets.

the explorer has paper thin armor and internally is designed such that it sinks comically easy, and repairing the drone is a hassle after attacks that tends to mean someones outside the sub if something happens. but the sub is just so generally fun and simple to use without ridiculous op stuff in it. once youve replaced the silly chaingun with a more appropriate coilgun the tiny drone is a blast for the captain to go exploring with the crew and blow open icebergs
Jim the Pilot #FixTf2 16 Nov, 2024 @ 12:04pm 
suber cool
Brainlet 24 Oct, 2024 @ 7:22pm 
How do you disconnect the drone from the ship? Our crew have been scratching our heads at how to. Tried using the captains periscope switch but no joy
[TFGN] ~ Turnfast 13 Oct, 2024 @ 8:42pm 
How does one operate the hard point turret at the top? Put a flak there but I cannot find the periscope. Other than that it has been a great sub we have been running our campaign on. Any help would be appreciated!