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Zgłoś problem z tłumaczeniem
1. The lava fall section felt cheap. Even when I eventually found out there was a hole that I could fall down to get through it without falling, there was that overly foggy water area that killed you if you were too slow.
2. The mafia bots initially seemed like a neat idea, but then they started shooting lasers from the sky, whilst becoming invulnerable and dealing damage if you hit them with anything. Kinda unfair.
3. Some of the puzzles here were kinda just, not interesting. They were mainly, bring a box to a spot, use it, get another box, rinse and repeat until done. The combination lock area was cool though just because it was more of an actual puzzle.
4. More of a minor thing, but there was a fair bit of just traversing empty space to get to the next puzzle/encounter/whatever. The level just seemed big for the sake of being big.
Than how can i get them?
In addition, the Mafia Bots, while a cute enemy design in concept, is completely broken to fight. Their attacks, while telegraphed, give you no time to react. Specifically, the Snatcher Laser causes you to take counter damage, even with a projectile weapon, and since this counter is instantly active, it is not fun to fight. This made dealing with a horde of them a complete chore, as even trying to hit all of them at once would just result in being spammed with lasers. Forcing a player to use a hit-and-run strategy isn't fun.
I did enjoy the combination lock level, but every other level felt like I was just using the boxes as a means to an end, which is exacerbated by the gigantic walking distance to make with carrying a box.