Cities: Skylines

Cities: Skylines

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Sedona Salmon Modular Rocks 1K
   
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Assets: Building
File Size
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73.951 MB
17 Jan, 2020 @ 9:35pm
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Sedona Salmon Modular Rocks 1K

In 1 collection by Greyflame
Water Friendly Rocks
68 items
Description


Introduction

This is a pack of 26 unique rock models. These are huge assets suitable for covering mountains and creating cliff faces.

These were originally modeled by IceKazim. I licensed them through CGTrader, reduced the tri count on most of them, created even smaller LODs, and recolored the textures to match existing rock assets. I put a ton of work into optimizing and configuring these for modern Skylines standards.

Having done several maps for this game, rocks have always been my biggest creative bottleneck. This project is an attempt to address my landscaping needs once and for all. Hopefully, they'll address yours as well :)

Sedona Salmon

This bold color set is matched to the fantastic Sedona Cliffs by Ronyx. The LUT you use will have a big impact on how these look.

Features

- Most of these rocks don't conform to terrain, so they can be raised and lowered with Move It to reside within or above the terrain as you wish. This allows you to ignore slopes entirely and build completely vertical or overhanging cliff faces.

- Most of these rocks have rendered bottoms, meaning you can hang them in the air. This increases their tri count, but provides a lot of flexibility. You can even build rendered caves!

- Every one of these is water friendly. No water glitching.

- I've balanced the LODs to look good from a distance without being unreasonably heavy.

Use

- You'll need some sort of anarchy to place these on dry land. I recommend using Fine Road Anarchy 2 with anarchy active (CTRL A), which allows you to place these anywhere you want.

- I *think* you can find these in your road menu, because they're configured as road pillars for ... reasons. I'm bad at Mod Tools, okay? Just use Find It to pull them up.

- These require a bit more patience to use than traditional, terrain snapping rock assets, since by default they float in the air. Use Move It to nudge them into place.

- If you want to push the illusion even further, load them into the asset editor and place your choice of trees and bushes on top of them. Overhanging trees! In theory, this might work with the tree snapping mod as well, but I've never gotten that mod to work for me so I can't confirm.

Technical

- Main model tri counts: 360 - 7860

- LOD tri counts: 180 - 1178

- LOD texture size: 256 px

1K Textures

This version uses 1K textures for most of the models (and 2K textures for the 4 terrain conforming models). These will look a bit blurry close up, but should look fine as background pieces. If you have the RAM to spare and you're looking for something a bit sharper, there's a 2K version in the collection above.
14 Comments
Greyflame  [author] 10 Mar, 2020 @ 6:01pm 
@Steris Nice! I'm glad you were able to get it sorted. I'm fine with you uploading your versions, more options for people can't hurt :)
Sterls 9 Mar, 2020 @ 9:13pm 
https://steamproxy.net/sharedfiles/filedetails/?id=2018506947

It worked!

Thanks again.
Do I have permission to re-upload these when I convert them? Or should I keep them private?
Credit to you and IceKazim, of course.
Sterls 7 Mar, 2020 @ 10:38am 
Thanks! I'll try it when I have an afternoon.
Greyflame  [author] 6 Mar, 2020 @ 9:41pm 
It's not too bad a process, Steris. Basically, you want to extract the terrain conforming assets using map tools, then create a new asset using one of the non-conforming rocks as a template, then uploading the model you just extracted.

Map tools is ... complicated, but if you're just extracting an asset it's not too hard to use. You load the asset in the asset editor, open Mod Tools using CTRL-E, then "show edited prefab" > "full dump." That will put the mesh and textures in your Import folder, ready to turn into a "new" asset.
Sterls 5 Mar, 2020 @ 11:12pm 
@Greyflame
Apparently PO doesn't like terrain conforming assets.

How hard would it be to make the arches non-terrain conforming? Is it something a noob (me) could do?
Sterls 4 Mar, 2020 @ 11:23pm 
Maybe it is the smoothed edges? The taller obelisk like rocks in this collection seem to work fine.
Greyflame  [author] 4 Mar, 2020 @ 10:43pm 
@Sterls I haven't used PO before, so I'm not even sure where to begin ... my only guess is that it miiiight have something to do with smoothed edges? I'll hop over to PO and see if anything jumps out, but that mod is kind of above my head so I doubt I'm going to figure much out >_<
Sterls 4 Mar, 2020 @ 9:49pm 
Or not, I think it is an major issue with PO, some vanilla assets have the same issue. Who knows though?
Sterls 4 Mar, 2020 @ 9:19pm 
Any chance you could look into Procedural objects compatibility for theses? When I convert them they don't seem to render. The mesh appears if the object is selected but no textures.

It would be alot of fun to be able to resize these, they would make great mountain tops or large cliffs.
Sterls 25 Jan, 2020 @ 4:03pm 
I'm in no rush. Quality takes time. I do appreciate the fact that you are making complete sets for each texture variation :)