Tabletop Simulator

Tabletop Simulator

27 ratings
Animated Water Shaders
   
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16 Jan, 2020 @ 12:31pm
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Animated Water Shaders

Description
Three simple water planes to be used however you like. One is huge, and not recommended to try and flip or rotate lol, the other two are smaller and serve their purposes.

Thumb this up if it was helpful, I couldn't find any other nice water shaders out there, so I got this working and wanted to share. I didn't want to make a video for something as simple as animated water, but they are animated.

Enjoy!

Credit goes to Synqark on Unity Asset Store:
https://assetstore.unity.com/packages/vfx/shaders/vrwatershader-108207
11 Comments
Nemesis.Games 4 Jan, 2021 @ 10:58am 
On windows and the shader's arent loading (I'm running in openGL though, so maybe that's why)
BeardedBear87 18 Oct, 2020 @ 5:34am 
thanks for uploading this. sadley this doesn't want to work for me, but its probably because Im on linux, and it doesn't like to use shaders very well.
LoreZero 25 Sep, 2020 @ 9:32pm 
Thank you so much!
Thoven15 28 Mar, 2020 @ 11:37am 
This is very very good. Thank you. Would it be possible to add another river that is about half speed?
Graham  [author] 29 Jan, 2020 @ 11:14am 
Thanks guys!
Ill Queen Hydra 28 Jan, 2020 @ 10:31pm 
Fine assets! Especially the ocean, perfect for my harbor cities. The river is a bit too rapid for my liking, do let me know if it can be slowed down, I'd be very interested in that. Thank you for importing these.
Oldbastage 19 Jan, 2020 @ 10:01pm 
Outstanding! Thumbs up for you.
Baryonyx 19 Jan, 2020 @ 2:40pm 
Then why did it not work for me...! *cries* :steamsad:
Graham  [author] 19 Jan, 2020 @ 1:54pm 
If this helped you guys, please consider thumbing it up! It'll help others find it easier via search results. :)
Graham  [author] 19 Jan, 2020 @ 1:53pm 
Heya! So I didn't make the water shader, but did credit the original artist in my submission. I simply downloaded, imported into the right version of Unity, and followed the instructions by Berserk on how to export prefabs into TTS via a .uasset