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Counter-Strike 2

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de_tenebrous
   
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Game Mode: Classic, Deathmatch
Tags: Map
File Size
Posted
Updated
23.313 MB
21 Nov, 2013 @ 8:32pm
10 Sep, 2016 @ 11:21am
13 Change Notes ( view )

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de_tenebrous

Description
WORK IN PROGRESS (Late Beta Stage)
A dark, rainy autumn evening is abruptly throw into chaos upon the discovery of graffiti tags similar to those found on other recently bombed terrorist targets, this time on a resort mountain dwelling during a county-wide blackout. The compound is lit by generators, which may have made it a target to local freedom fighters due to their hatred of Western style consumerism.

Tenebrous Weapons Collection (in association with jonhannescheddar): http://steamproxy.net/sharedfiles/filedetails/?id=197385842

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Tenebrous Logo by Pedro: http://steamproxy.net/id/calvopedro/

Be forewarned: You may need to adjust your monitor and/or in-game brightness for ideal appearance.

Gameplay note to players: find and climb the 'lattice' throughout the map to access alternate routes and sniping locations (there are red arrow sprays pointing upward near them). In total there are three...There is a small one near the Terrorist side of 'Secret to B' to allow you to climb up to the 'Market', there is one near the 'Water Towers' and 'Cabins' that leads up to the 'Gold Balcony' of the 'Terrorist Mansion', and finally there is one in the 'Well Area' towards 'Cellar Connector' that leads up to the 'Heaven' sniper posistion. Accessing 'Heaven' allows parkour jumps to 'Chapel Roof' overlooking the 'Large Fountain' on A site side, and 'King Tower' overwatching the 'Cabins'/'Water Towers'/'Small Fountain' areas.

KNOWN ISSUES:
-Missing Nav Mesh names
-Bots will get stuck on top of A balcony
Popular Discussions View All (3)
3
12 Oct, 2014 @ 1:52pm
SERVERS:
HoT Ho11oW PoiNT
1
29 May, 2017 @ 11:51am
FEEDBACK
HoT Ho11oW PoiNT
0
25 Nov, 2013 @ 11:42am
BUGS
HoT Ho11oW PoiNT
56 Comments
alice 2 Nov, 2020 @ 10:08pm 
de_ravenholm will be the correct name, who are you tryink to fool lmao
Gen. Skalinera 7 Apr, 2019 @ 8:04am 
This map is amazing! One of my top 10s, after playing 2 games on it!
⸸⛧🖤visheshsux🖤⛧⸸ 19 Sep, 2018 @ 1:22am 
Nice!!!!!
HoT Ho11oW PoiNT  [author] 18 Sep, 2018 @ 9:35am 
ill be getting a new computer this weekend I think and one of the first things ill do is recompile some of my maps; so yes, a possible update coming soon

As well I might add this to the FLF game mode.
⸸⛧🖤visheshsux🖤⛧⸸ 16 Sep, 2018 @ 1:48am 
IS this still going on?
Psykoubold 31 May, 2017 @ 1:45pm 
I made once the opposite, because I thought the skybox wouldn't work in a quadrant... :)


HoT Ho11oW PoiNT  [author] 31 May, 2017 @ 11:41am 
Thanks psyko, I actually did have all the nav areas named at one point but they all got deleted when I recompiled and moved the map into a quadrant instead of in the middle of the world editor
Psykoubold 30 May, 2017 @ 3:31pm 
I made a NAVedit guide that can be used as a navedit.cfg as well, if you'd like to give your map some names. I promise its so easy (especially with my changes) it actually could make fun.

the navname stuff is at the bottom...
✪Thakiin 1 Jan, 2016 @ 1:08pm 
Please update!!!
HoT Ho11oW PoiNT  [author] 21 Sep, 2014 @ 6:22am 
If i found the right skybox to fit the feel i would implement it. I could look into adding some 'clouds' in the form of what would usually be used for the dust bowls occasionally but i would be concerned mostly about performance (im talking the dust clouds, not the dust motes).

The intended theme is a dark stormy night somewhere remote. The word 'tenebrous' means dark or gloomy. I guess you could say I didn't like any of the default skyboxes and couldn't be bothered getting a custom one but if someone had one they wanted to suggest I would be open to it.