Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Boeing 747 8 F Atlas Air
   
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Tags: v0.9.25
File Size
Posted
13.191 MB
13 Jan, 2020 @ 11:16am
1 Change Note ( view )

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Boeing 747 8 F Atlas Air

Description




DISCLAIMER, this vehicle has some problems due to the physics in this game.
this is a fully functional vehicle so dont complain in the comments about that
it isnt starting or that you cant spawn it. if you are still having problems after reading the description
and having tried everything, please tell me so i can fix the issue










This creation

This is a pretty "realistic" Boeing 747 with many different systems like independent hydraulic systems
and electric systems. When an engine fails the corresponding hydraulic system will stop working wich
results in a loss of flight controls or another type of hydraulic system. It has some automatic systems
like the APU auto start, when all engines are not working the APU will automaticly start to provide
electrical power to the aircraft.


HOW IT WORKS

This 747 is for 90% generator powered so if one engine fails you may loose systems.
Each engine powers 1 hydraulic system, if u loose one engine that hydraulic system will stop working
resulting in the loss of a system or part of the flight controls. Same goes for the generators and
bleed air system.

Hydraulic system 1 powers: nose gear, bodygear, part of ailerons elevator
Hydraulic system 2 powers: ailerons, elevator and rudder
Hydraulic system 3 powers: ailerons, elevator and rudder
Hydraulic system 4 powers: wing gear, elevator and ailerons

RAT gives emergency power and hydrolic power in case of an emergency, switch is locted on the overhead panel

The same goes for most other systems

FEATURES
- digital cockpit
- 4 fully functional hydraulic systems
- APU automaticly turns one when the 747 is airborne and all engines have failed
- RAT to supply power and hydraulics in case of an emergency
- transponder
- autopilot, altitude hold and GPS
- fuel dumping, and refueling
- Avionics bay
- full interior
- exterior lighting
- warning systems
- body gear steering
- a range of 550 km
- gear tilt
- fire supression for engines

PLEASE DO NOT REUPLOAD OR COPY MY CREATIONS WITHOUT MY PERMISSION

enjoy



How to start

1 get in via the hatch behind the nose gear and get to the cockpit.

2 turn on the battery and silence the alarms using the circuitbreaker behind the overhead

3 turn on the APU by flipping the APU master switch and pressing the starter

4 wait till the apu is at a high enough rps by looking at the forward avionics panel in the middle.

5 throttle up to 40 and toggle the engine fuel cutoff and pumps switches and start the engines 1 and 4 and then 2 and 3.

6 when the engines are running flip the hydraulic and generator switch for each engine and turn off battery and APU







How to spawn large vehicles

1 press esc and click on mission editor.

2 when in mission editor click "add unique location" and select
the location you want to spawn the vehicle at.

3 press "edit objects" and and click "add vehicle" at the bottom.

4 select the vehicle you want to spawn and place where you want
it to be, you can move the vehicle around using the arrows and
orient the vehicle in the direction you want it to face.

5 press "playlist overview" at the top and click on "add mission"
down the bottom right.

6 an unamed mission has been added. now click "add objective" down
at the bottom, you can leave the objective empty.

7 now press "add/remove components" and select the vehicle, now go
back to the mission overview and give it a name.

8 there are 2 things you can do at this point, you can spawn the
vehicle directly or save the mission so you dont have to do this
over and over again.

9 to spawn directly click "playlist overview" at the top and scroll
down to the mission you just made, click test mission to spawn
the vehicle.

to save the mission, give your mission playlist a name at the top,
then press save and click top bar. enter a name and there you
have your mission, then scroll down and click test mission to
spawn the vehicle.



CREDIT
Jbaker96 for the multifunction display: https://steamproxy.net/sharedfiles/filedetails/?id=1766529972
and for the artificial horizon: https://steamproxy.net/sharedfiles/filedetails/?id=1744477495

PenguinO for the heading display: https://steamproxy.net/sharedfiles/filedetails/?id=1766905416

SAKYamoney for the radar: https://steamproxy.net/sharedfiles/filedetails/?id=1942471545




108 Comments
hairolanuar5 15 Jun @ 6:04am 
the gears collapse when i spawn the plane
CocoCute 13 Mar @ 5:39pm 
sadly the last airline to receive a 747 from the factory
The Spinosaurus-Rex☭ 11 Jul, 2023 @ 1:35am 
so uh.. when i try to raise the landing gear the front and rear ones lift up fine in the air but the 2nd seat of rear gear keep getting stuck
Thingymuhbob  [author] 23 May, 2022 @ 11:09am 
its because sw physics is wack, cant do much about it
ThatGuy 22 May, 2022 @ 8:27pm 
It keeps on turning even though I have parking break on :/ pls fix.
Hushey On YouTube 9 Nov, 2020 @ 3:42am 
yup
Thingymuhbob  [author] 9 Nov, 2020 @ 3:28am 
oh yeah, thrust assymetry
Hushey On YouTube 8 Nov, 2020 @ 11:49am 
its because of the way youre starting it. youre doing it wrong, it spun for me the fist few times then i learnt how it works
Thingymuhbob  [author] 8 Nov, 2020 @ 10:13am 
you'll have to ask the devs about that, welcome to stormworks physics
switch_LP 7 Nov, 2020 @ 11:54am 
this thing spins either to the left or the right when you spawn it in a mission