Cities: Skylines

Cities: Skylines

187 ratings
Sasebo JP Apartment C
   
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File Size
Posted
13.773 MB
13 Jan, 2020 @ 7:43am
1 Change Note ( view )

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Sasebo JP Apartment C

In 2 collections by Sparks
佐世保市 | Sasebo Assets Collection 3
909 items
Sparks Japanese Residential buildings
2 items
Description
Sasebo JP Apartment C



Tris
39000/ Lod 130
Textures
2048×2048/Lod 258×258 (d/s/i)
Size
4×4 (32m×27m)
Height
46m (15 storeys high)(15階建て)


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This is part of my Sasebo Plan. It‘s located in sasebo, Nagasaki prefecture, Japan.

This is the last asset with that many tris.
16 Comments
Kago™². 20 Mar, 2020 @ 8:44am 
No worries and Thank you, you too. Stay save.
Sparks  [author] 20 Mar, 2020 @ 7:00am 
It was a misunderstanding. I'm so sorry.
Sparks  [author] 20 Mar, 2020 @ 6:19am 
Wish you a happy life, recently the virus is rampant, pay attention to the protection
Sparks  [author] 20 Mar, 2020 @ 6:05am 
@Cago™². I misunderstood you, life has been a little busy and tired recently, so my temper may sometimes be wrong, your words are very meaningful, thank you for your understanding and support, but I do think my assets are a bit outdated, for me. And it's true that these models are not optimized, which I have to make clear for the sake of the player. I always focus on the next building, so look forward to the next one.
Kago™². 20 Mar, 2020 @ 5:19am 
Dont get me wrong, I like your work and I appreciate every user offering their hard work for free because I know the time and efford it takes to make anything, but it is also good to know when something (or a workflow) is wrong. I didnt know this model was considered "old" for you since it was published in January but Im glad that you have improved your workflow since then to create a more optimized meshes. At the end of the day an artist must achieve a mix between good looking and performance/optimization.
Sparks  [author] 20 Mar, 2020 @ 3:59am 
I declare this asset outdated. Including the previous ones, which means they will not be updated, but will not affect continued use. I will only explain here, in order to avoid errors, I will not delete. The previous production method is not mature, the number of tris exceeded the limit, so if you worry about affecting the computer speed of players,please do not subscribe. This is what I can do for you. I will no longer respond to the question under the assets [before January (including January)]
Sparks  [author] 20 Mar, 2020 @ 2:56am 
@Cago™². It takes a lot of work to optimize the model, and it's harder to make one, so I won't think about optimizing the model for now. If you're worried about slowing down your computer, you can stop subscribing. That's the only solution. But there's really no need to judge the author. Please be considerate of the author.
Sparks  [author] 20 Mar, 2020 @ 2:34am 
I don't like people's arrogant remarks, and if you mean it with the best of intentions, I'm really sorry. If not, I'll take it back. It's worth explaining to you that when I did this asset, I really didn't optimize the model, but that's not the case anymore. None of the new assets exceeded the tris limit. So you said to me this question, has been out of date, is slow to respond.
Kago™². 20 Mar, 2020 @ 2:15am 
I dont know if the "low IQ" goes to me but I can tell yo: this is nothing about IQ is about optimization, if a box shape building is 39000 tris (roughly 20k polygons) there's definitely something wrong with the mesh/optimization. For example if this mesh spawns 5 times ina city that is 100k polygons (200k triangles) that is completely insane for any game engine/computer. Im not talking if a computer can handle it or not but rather if it is actually worth. In my opinion it is just overkilling the GPU. Now you can continue going "obtuse" and keep making unoptimized meshes or you can start using better the normal and the alpha maps, for example. As well as any other tricks to optimize meshes.
Have a nice day.
Sparks  [author] 19 Mar, 2020 @ 5:38pm 
@Cago™². Oh, this is the only way I can answer you: Yes, it's 39000 tris.