Cities: Skylines

Cities: Skylines

28 ratings
NARL: Large 6-Lane Road
   
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Assets: Road
File Size
Posted
Updated
20.057 MB
12 Jan, 2020 @ 8:00am
30 Mar, 2020 @ 8:01am
3 Change Notes ( view )

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NARL: Large 6-Lane Road

In 1 collection by Evil.Iguana
North American Roads: Liberated
17 items
Description
**Update 3/30/20: I improved the LOD textures, as well as changed all 3 ground meshes to use the same texture for more efficiency with LSM. I have also centered the dashed lane delineation lines on the segments which makes it less likely you will see partial or cut off dashes on your roads. The overall file size has also decreased slightly.

N.A.R.L. = North American Roads: Liberated

I have long been a fan of KraIstGerecht's North America+ texture pack for Roads United but the core mod has been abandoned and a number of bugs make it sub optimal. With KraIstGerecht's permission I have endeavored to bring his textures to modern C:SL in the form of custom networks using the built-in tools that were not available when Roads United was first conceived.

This road functions identically to the default Large Road.

The only unique feature it has is that the traffic light configuration is different at the start and end of the segments. This means that you can choose whether to have the traffic signals on the close side of the intersection or, as is most common in the U.S., on the far side of the intersection. Having them on the far side looks best most of the time, but I find that having them on the near side is better for 3 way and non 90 degree intersections. Because the road has a "phantom" lane in the middle the game allows you to change the "direction" by right clicking with the road upgrade tool, just as you would with any asymmetrical or one-way road.

Credits

Mesh: Colossal Order
Texture: KralstGerecht

[IMPORTANT]
-=A Note On Removing Roads=-

If you remove this or any custom road and try to load a saved game with it you will likely run into the dreaded {MISSING NETINFO} bug which will prevent the save game from loading. As such if you wish to unsubscribe to this asset, please make sure you remove all instances of it from your city. The best way to do this, that I know of, is with the MOVE IT mod, using the box select with the picker set to the specific network you want to select. Then you can delete the whole bunch, or use it to help you find and replace segments with a different road. Keep in mind that each elevation (ground/elevated/bridge/slope/tunnel) is it's own network from the game's perspective, so you will have to delete up to 5 different networks for each asset.
4 Comments
Vahlee 19 Jun, 2020 @ 6:10pm 
Also, I would like to see a seven-game option, three lanes on each side and a two-way Center turn lane.
Vahlee 19 Jun, 2020 @ 6:05pm 
It looks pretty good but I'm not a fan of the faded white lines. If it's possible to fill them in completely white, that's be nice. Haven't tried it yet as I'm wary of broken mods crashing my laptop, and I can't use the Roads United Core+ mod for that reason.

I would also like to see one-way roads in 4-lane and 5-lane options.
Evil.Iguana  [author] 14 Mar, 2020 @ 9:02am 
Noticed texture issue with bus stop segment mesh. Will work on fixing.
Bad Brainz 4 Feb, 2020 @ 7:32am 
I like this. Looks much better than the other US Roads project. Will this be a complete set or will you abandon the project halfway through like the other guy? If so I want to help fund this