Killing Floor 2

Killing Floor 2

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KF-BigRoom_2020
   
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40.318 MB
7 jan, 2020 @ 7:44
15 mar, 2020 @ 16:16
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KF-BigRoom_2020

Beskrivning
Creator: STaJIKeR
Edited by: Maj 47

The map that everyone loves. Big Room now is back with more changes to make it even better.

List of changes:
  • More ammo boxes.
  • More pickups (Armor and weapons).
  • Fire trap.
  • Electric trap.
  • Cage trap.
  • A flying platform (Yes, You can fly now haha).
  • Taxi. :)
  • Secret #1 :)
  • Secret #2 (This one will hurt you)
  • Secret #3 (Careful, this one may kill you.)
  • Bridge that can be built by a trigger.
  • Teleporter during trader time.
  • You can now access the top of the microwave.
  • Hold area (Stand your ground)
  • Collectables
  • Fixed collision of the table in the middle of the map.
  • Fixed glitch spot.
  • More to come in the future (probably).

To keep the game challenging:
I added 60 seconds delay for the traps, bridge and flying platform.
Because without it zeds will never reach the players, They will keep building the bridge or using the flying platform all the time.

if you guys want to change something I would be happy to change it.
Enjoy.
18 kommentarer
FakeNatty 6 feb, 2023 @ 15:18 
Been playing this map for years. How do you activate the secrets? Thanks
LittleDawg 25 mar, 2022 @ 8:25 
how do you activate the secrets?
「Crazed-Bahamut」 18 sep, 2020 @ 4:00 
this map is really good with lots of players!!! :pleased:
Lalka 19 aug, 2020 @ 10:44 
Can you give a link to that "alert levels class chart" with a better res in the little room?
Soda 1 apr, 2020 @ 0:08 
pretty nice i love it
C0R0NA★MAJ  [skapare] 29 mar, 2020 @ 2:38 
@safir4h .. Thanks for your kind words. ♥
safirah 28 mar, 2020 @ 15:20 
The best map :lifehope:
C0R0NA★MAJ  [skapare] 15 mar, 2020 @ 16:17 
QUICK UPDATE:
* Added choke points at hallways entrance to help zeds enter.
* Removed unnecessary empty space.
C0R0NA★MAJ  [skapare] 14 mar, 2020 @ 15:20 
NEW UPDATE:
* Changed hallways size again. (still under test).
* New area.
* Music during boss wave.
* "Teleport Anywhere" trigger.
C0R0NA★MAJ  [skapare] 14 mar, 2020 @ 14:04 
In the next update, I will try to reduce the size of hallways \ tunneles.
(I hope that does not break the pathing again.)